Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (30)
[GFC] Halflings
Created by xalauch
New civilization "Halflings" for fantasy-themed maps. The Half King as their leader. This is a growth based civ. Special Traits: - Thriving Community: 25% Food is carried over after a new Citizen is born in your capital. (basically it provides a free Medic...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
[GFC] Assassin's Guild
Created by xalauch
New civilization "Assassin's Guild" for fantasy-themed maps. The Grand Master as their leader. This is a military/spying based civ. PLEASE UPDATE TO V4 Special Traits: - Silent Death: Cannot gain settlers nor annex cities; may purchase in puppeted cities. ...
Landmines for BNW
Created by framedarchitecture
Adds a new Landmine improvement that can be built by Modern ground units. Landmines explode when triggered by an enemy unit, and do additional area-effect damage to all nearby enemies. Mod Mechanics * May be built by Great War Infantry, Infantry, Machine G...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
[GFC] Sea Pirates
Created by xalauch
New civilization "Sea Pirates" for fantasy-themed maps. The Captain as their leader. This is a naval based civ. Special Traits: - Fearless Sailors: +2 movement for all naval units. Pay 33% less for naval unit maintenance. Units and ships can embark to ocea...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
[GFC] The Republic
Created by xalauch
New civilization "The Republic" for fantasy-themed maps. Head of the Council as their leader. This is a defense based civ. Special Traits: - Freedom Cry: Founded cities start with additional territory. Units receive a combat bonus when fighting in their ow...
No Road Maintenance
Created by Lex_The_Great
Removes Road Maintenance. This is a small modification that sets the Maintenance of roads and rail roads to 0. This was created because there isn't any simple mod that JUST changes the Maintenance. If you like the mod, show your appreciation by favoriting ...
Real Polders
Created by KoffiePa
The map generator created the world, but the Dutch created the Netherlands. This mod allows the Dutch Polder improvement to be built on lake and coast tiles with at least three adjacent land tiles. Polders may no longer be built on marshes or flood plains....
Cannon Range Increase
Created by Semerek
This is a simple mod that increases the base range of cannons in game....
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Border Increase
Created by Mieh
Increases border limit from 5 to 12. AI's reap the same benefit and you'll see a lot more of the map fill up....
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Cthulhu Civ
Created by cicero225
Adds a Cthulhu-ruled civ to the game, focused on faith and conquest. Brave New World Only Civ Traits: Leader: Cthulhu Trait: 33% of faith per turn is added to capital science. Holy sites produce double yield (including Piety bonuses), +1 production and +1 ...
[GFC] Mountain Dwarves
Created by xalauch
New civilization "Mountain Dwarves" for fantasy-themed maps. The Iron King as their leader. This is a production based civ. Special Traits: - Ancient Traditions: +15% Production towards any buildings that already exist in the capital. +25% Iron Elders spaw...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Ultimate Eras Mod (No longer supported)
Created by Darth Arminius
NOTICE: I'm afraid this mod will no longer be supported due to; constraints with the game and what I wanted to do with it, time constraints from real world responsibilities, and moving on to other projects. If anyone wishes to pick this up in the future, p...