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Due to this mod changing the way O2/H2 Generators and Hydrogen Tanks are calculated, the LWTS tier variants do not work and have all the same stats.
If you want to change this but keep the benefits of say jetpack fuel and oxygen consumption (or anything else this mod changes), you have to delete certain parameters in the HydrogenRebalanceSessionComponent.sc file for the tier versions to work.
Also might want to take a moment to change the efficiency of hydrogen thrusters as well... they consume WAY too little hydrogen. about 5-10 times less efficient still makes them a viable option, especially with the quick ice conversion of the LWTS Tier 5 O2/H2 Generator.
- This is not a complaint to this mod. I quite like this mod, can't fault this one for the incompatibility with another mod which adds different variants that use the same vanilla calculations.
I'm still not following you on the watt vs joule thing. Watt is a measurement of power over time but you are using it to define how much power it takes to process a fixed amount of ice, with the measure of time not involved at all.
Anyway, thanks for responding. Great work on the mod. It's pretty cool even though I won't be using it.
P.S. I'm not great with creating mods myself but if you want to create a mod that increases the power requirement of H2/O2 generators just beyond what burning the fuel made from them would give you, that'd be pretty cool ;D
That being said, this would make O2/H2 generators OP again, so I'll probably still keep the cca. 800 KW max consumption, and make the process 10% efficient, with 5 Kg of ice consumed per second. That would result in 6.5 L H2 per seconds, which in turn would mean that filling a small block large tank (~12 500 L) would require cca. 30 minutes.
"Normally the electrolysis of H2O would need around 290 KW per mol. 1 kg of ice would be 55 mol, so realisticly, processing 1 kg of ice would require 16 MW of power. That's a bit too much from a game perspective, so the calculations here use 290 W instead."
You use watts as a static measurement of energy when the watt is actually a measurement of change (1J/s). I made my calculations assuming you meant joule instead of watt, but if you meant watt-hour this may have skewed my results significantly. I have yet to actually test this in game.