Arma 3
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RAVAGE CASTAWAY ZEDS 1
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Water
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
13.552 MB
17 Dec, 2017 @ 2:52pm
12 May, 2018 @ 12:49pm
6 Change Notes ( view )
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RAVAGE CASTAWAY ZEDS 1

Description
Hello ARMA community,
 
today I release my third RAVAGE mission. Have fun!
 
Short overview:
 
Title: RAVAGE CASTAWAY TANOA
 
Version: 1.3
 
Author: tourist
 
Type: SP/COOP 1-10 Roleplaying Game
 
Respawn: Base/Markers
 
Game Version: created and playtested in SP and MP on 1.78 Stable
 
Language: English
 
Sceenshots:
 

 
YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions:
 
https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg
 
 
Features:
 
Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission
 
Play in the beautiful Tanoa Archipelago. Once a tourist paradise, but now a very dangerous place to be!
 
Further enhanced by usage of Bad Benson's immersive script suite tailored for RAVAGE:
 
Temperature system makes campfires an absolute necessity – so getting wet from a little moonshine swimmig tonite is not a good idea if you can't warm up afterwards!
 
Random Helicopter/airplane crashsites, vehicle spawns and airdrops make every playthrough different even in SP
 
Random start and respawn locations in MP for all players – go find yourself a crew, Captain! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system...

AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class.
 
Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger...
 
Different win endings depending on your success and playstyle as a loner or as a team
 
I'm happy to announce that my new "Tanoa Castaway" mission offers a persistent task with several sub-tasks. I achieved this by utilizing the convenient fact that ALiVE saves a vehicles position, health, ammo AND fuel state if any player has accessed the vehicle just once before the ALiVE savegame is made.

Subtasks are to find three radio relays, then refuel their generators (depicted by a generator trailer and a truck with empty fuel tank) to finally power them up and send out a long range SOS.

NOTE: Once a truck is refuelled, a player has to hop in&out once and then the session can be saved. After loading the ALiVE savegame, the trigger for checking the generator trucks which is set to repeatable on purpose will fire again due to ALiVE object persistency having saved the fuel level of the trucks. And once the "refuel" tasks are complete, the preliminary "finding" tasks also complete once again

Did I mention this mission features a "digital sailing course"? You have to move from island to island either by paddling a PBX boat or motorboat with empty fuel tank (max speed 9 km/h) OR by sailing a yacht with up to 20km/h IF you sail it well and according to the "ropes" you get tought by a Field Manual entry and by an in-game GUI!

Mission designed to make use of the improvements that came with RAVAGE 1.4.7, namely loot and equipment module variety: now props will spawn and lootable trash piles and furniture are there for you to scavenge. But beware: all loot types are only available in logical locations – so you won't find sniper rifles in a banana plantation's outhouse anymore!

Phronk's „Addon Free Melee Script“ used to give all players a wrench as melee weapon at game start. Since the script is meant to work on items hand-placed in Editor, I didn't litter the whole map with axes, knives and whatnot. I simply give you a showcase of this cool script and the offer to try a unique playstyle fitting IMHO very well into an A3 RAVAGE mission. This script allows me to actually let you play through the grim experience of coming to a shootout wielding not even a knife, but just a wrench! Now go and create some vids of your flip-flopped game characters charging towards a bandit armed with a gun and beat him to death! Please do so with whatever battle cry your nation habitually yells out!


 
 
 
First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials!
 
Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread
 
cosmic10R for his RAVAGE templates
 
MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials
 
Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System
 
rsoftokz for his ROADS mission
 
sproyd for his A3 Editing Guide in English
 
Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me
 
bad benson for his script suite, for his general tips on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE and of course for playtesting
 
cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission, for the great exchange of mission ideas and for playtesting in general
 
Evil Organ for lots of mission ideas we exchanged during RAVAGE testing

haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips

phronk for his Addon Free Melee Script
 

rpgteamx for his YouTube tutorial on markers and how to change their appearance with triggers

Sgt Justin [GCF] for his Simple Vehicle Locking System

Here comes the required addon list:

CBA A3: http://www.armaholic.com/page.php?id=18767

CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045

CUP Vehicles: http://www.armaholic.com/page.php?id=29716

RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE

ALiVE: http://alivemod.com/#Download

HAFM NAVY: http://www.armaholic.com/pag
Popular Discussions View All (3)
1
25 Feb, 2018 @ 2:05pm
PINNED: ALiVE Usage Instructions
tourist
0
25 Feb, 2018 @ 2:04pm
PINNED: HELP!!! I WANT TO PLAY IT FROM THE SP SCENARIOS MENU AND SWS HAS IT LISTED AS MP MISSION!
tourist
0
17 Dec, 2017 @ 3:01pm
PINNED: Optional, but recommended addons
tourist
8 Comments
tourist  [author] 12 May, 2018 @ 12:59pm 
@ROBAX & @ALL PLAYERS:

I fixed a problem with trigger locality that prevented the mission from ending properly in MP and MP Dedi. Today I made a quick "speedrun" through all tasks and subtasks while the mission was running on my dedi server and everything worked as intended. That means all the triggers & tasks fire immediately, but you'll have to wait around 30-60 secs at the end once inside the EVAC ship before the endgame trigger fires. That is intentional to allow all the subtasks to become ticked before you see the AAR screen.

Please report back if it works now!
ROBAX 12 May, 2018 @ 3:57am 
i, yep I was directly on that spot. There was a bouy sunk under the water there. Stayed for 5-10 mins just in case.
tourist  [author] 11 May, 2018 @ 6:06am 
Hi ROBAX and THX for the feedback - I have put some effort into the mission for sure and I'm happy to hear that you could enjoy it more than during your first time!

I'll check on the ship; in the meantime keep in mind that you have to be at a specific location for the rendezvous with the ship - it's marked on the map.
ROBAX 11 May, 2018 @ 4:39am 
Hi Tourist, I've tried this one again after a few months and this time it pretty much worked. Last time nothing worked, no gas, no cars, no nothing. This time there seemed to be plenty of everything. I used Ravage 1.49 for this. The last mission didnt' seem to work. I'm sitting in my boat, I got the message about the ship, but no ship to be seen. Otherwise all good, thanks.
SnakesBlood 20 Feb, 2018 @ 7:32pm 
1.51 Ravage....
SnakesBlood 9 Feb, 2018 @ 4:38pm 
1.50 (09/02/2018)
tourist  [author] 24 Dec, 2017 @ 4:27am 
Hey Hans(z),

THX for the feedback and for keeping the end in black spoilers! :steamhappy:
Hans(z) 23 Dec, 2017 @ 7:14pm 
Hi,
Good job!!!
Finally I managed to get in that HMS ship.
Thank you for your work!