Sid Meier's Civilization V

Sid Meier's Civilization V

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23 Jan, 2013 @ 12:01pm
4 Jan, 2014 @ 6:03am
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Description
Compatible: BNW and G+K
Still playing vanilla? Check out my mod Building Made Fun

Adds 8 new buildings. Most are taken from my old mod, BMF. The art is 50-50 unused Firaxis art and icons done by the masterful sukritact.

The buildings are:
- Triumphal Arch: +2 culture, +3 happiness (4 in G+K); available when completely eliminating an enemy civilization
- Public Baths: +1 food, +1 happiness
- Customs House: +1 gold on sea tiles (tile improvement renamed Manor) , +2 gold from incoming foreign trade routes (BNW only)
- Tourist Office: +2 tourism (gold in G+K), +4 gold on natural wonders and mountains, +2 on atolls and oases
- Industrial Park: +1 production / 3 citizens, +3 science; requires 1 oil
- Wildlife Preserve: +3 culture for elephants, deer, foxes and whales
- Jeweler (BNW only): +1 culture, + culture on gems, pearls, gold, silver; requires gold or silver nearby
- Cable Network (BNW only): +2 happiness
- Airport (G+K only): +1 gold / 3 citizens, +15% production for airplanes; requires 1 oil
- Supermarket (G+K only): +1 food / 5 citizens; requires 1 wheat, 1 cattle and 1 fish

Also includes changes to existing financial/naval buildings (G+K only):
- Market: +1 gold on food resources (no longer free +2)
- Harbor: +2 gold on luxury resources (no more production on sea resources)
- Seaport: +2 production on sea resources (no more gold); requires lighthouse
- Stock Exchange: +3 gold on coal, oil and aluminum; gold bonus reduced to 25%

Don't like that? Just delete financialChanges.xml to disable.
87 Comments
xX_Safety_First_Grenadier1803_Xx 13 Feb, 2020 @ 12:28pm 
It says it references better culture victory, but it's not required, right?
Moriboe  [author] 3 Nov, 2014 @ 11:00am 
It's unmodded, so +1 and +25%.
Moriboe  [author] 30 Oct, 2014 @ 2:53pm 
You were probably having a golden age before.

Other "workable mountains" are bound to cause conflict as they no doubt also rely on a fake feature overlay. I made sure mine was compatible with Pouakai's wonders (where applicable). I think that by deleting the file Tourism\tourism.lua from my mod, compatibility will be restored. This will remove the gold on mountain effect of the tourist office. Otherwise delete the entire Tourism folder and the tourist office will be removed entirely.

Thanks for playing!
Moriboe  [author] 29 Oct, 2014 @ 9:56am 
I will look at the tourism office. I'm not fond of changing the customs house as proposed, which has little added value to gameplay given the seaport. Even with +1 gold, (non-resource) sea tiles have poor yields and I find it barely worth working them, but this at least provides a valid tradeoff.
Moriboe  [author] 26 Oct, 2014 @ 2:24pm 
This could conflict with another mod adding a triumphal arch, yes. It could potentially conflict with any mod. Not keen to try and sort that out.
You have a point about ivory, especially since it already allows a circus (scratched that in an earlier mod). I could have removed some of the gold bonus to balance it out. Maybe if I ever were to update a mod again...

Anyway, thanks for trying my mod!
The Fighting Monk 24 Sep, 2014 @ 12:48pm 
Works great! Thanks!
Katamariguy 29 Aug, 2014 @ 7:53am 
Does this conflict with other mods that add Public Baths/Airports/Supermarkets?
Bullwinkle 29 Jun, 2014 @ 6:36pm 
Maybe add into the description above the COST of building each of your buildings, not simply listing their benefits.
tookmeforever 9 Feb, 2014 @ 8:19pm 
Thank you so much. downloaded and put into the mod folder and its all back! You are the second mod creater to do this very nice thing for me and I can't tell you how appreciative I am. I am sure alot of others suffer from the steam update problems but want to let you know your fellow players hold you in no way responsible for them. Well... at least the good ones. Thank you again.
Moriboe  [author] 8 Feb, 2014 @ 5:15am