Kenshi
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General Modifications
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677.759 MB
5 dec 2017 om 8:50
10 apr 2021 om 19:19
268 wijzigingsnotities (weergeven)

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General Modifications

In 2 verzamelingen van Seelenschwarz
Just Self Made Mods
89 items
Seelenschwarz - Playthrough Mods
63 items
Omschrijving
Items

New:
Farmers Notebook: Buyable, Lootable
Skeleton Repair Kits: Simple Skeleton Repair kits , Machine Creature Repair Kit
Low Value First Aid Kit: Simple First Aid Kit
Black Rag Loincloth
Black Armoured Rag Skirt, Black Armoured Rags
Black Hiver Leather Vest
General colored clothes (19 Colors)
Show Hair Version Headgear: Iron/Rattan/Straw Hat, Sandogasa, Tricorn

Changes:
Clothes have stats
Food & Medic is stackable
Backpacks stackmultiplicator increases with size (S:5x ; M:10x ; L:15x)
Animal Skin/Teeth/Claw/Horn stack 5x
Books stack 5x
Adds raw meat to some creatures, or set the amount higher. Reduce amount of foul meat.
Changed Half Eaten Ancient Book Icon (New Icon)
Bolts stack 5x
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Gameplay Changes

Sold NPC Slaves gives 600 Cats (Before 400 Cats)
Some Shopkeeper have more stuff & money
Recruitment Limit: 256 / Squad Size 50 / max Squads 20
Darker Nights
Sunrise and Sunset changed
More & higher bountys
3x Attack slots
Starvation changed, eat more often
New Names
Enhanced Building categories
Regional Trade Cultures

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Factions & Squads

Mercanary:
Outpostguards can longer be hired (added 10 days, 20 days, a month)
Bodyquard can longer be hired( added 3 and 4 days)
Multiracial (added Hive & Scorchlander)
Crossbower

United Cities:
Samurai Crossbower
Police give bonus reward by relations
Multiracial Empire Factions: Rebel Farmers & Slaves (added Shek,Hive,Scorchlanders)

Holy Nation:
Servant & Paladin Crossbowers

Shek Kingdom:
Heavy Warriors
Police give bonus reward by relations

More Recruits:
Hive
Shek
Scorchlander

Unique Race:
Banished Hive

Unique Recruits Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

Changes:
Rebel Farmes got diffrent colored vests
Civilians have names

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Researchable
New technologies
Edited technologies
Tech Level 7

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805741736926/

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Resources
New Resources

Changes:
Iron/Copper mine, Max. stack of 50
Iron/Copper mine, Max. opperators changed to 5
Small Iron/Copper mine , max opperators changed to 2

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032982316/

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Food

Craftable Ration Packs
Craftable Large Ration Packs
Fishing
New Cropfarms
Animal Food

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032982316/

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Crafting

Craftable Research-Stuff
Synthetic Leather
Trade Goods
Craftable Backpacks
Lantern Crafting
Dyeing System

Details: https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Buildings

Storages:
+ Vanilla Storages (Stack 100x)
+ Small Storages (Stack 25x)
+ Animal Feeder (Pellets)
+ Separated Food & Crops storages
+ Sheds
+ RepKits-Crate
+ Travellers Medicrate

Resources & Resource Processing:
+ Indoor Refinerys
+ Indoor Wells I - VI
+ Copper Ore Drill I - IV
+ Iron Ore Drill IV
+ Plate Beating Station II
+ Copper Refinery I - IV (Copper Ingot)
+ Copper Alloy Bench (Copper Ingots) -> Regular also exists
+ Tin Ore Drill I - IV
+ Tin Refinery I - IV
+ Hybrid Ore Drill I - III
+ Hybrid Copper Drill I - III (Copper Ingot)
+ Wells IV - VI

Training:
Training Dummy MKI (Train up to 10)
Training Dummy MKII (Train up to 20)
Training Dummy MKIII (Train up to 30)

+ Barbell (Train up STR to 20)

Food Processing:
+ Manual Grinder & Oil Press
+ Sugar Processor
+ Chocolate Processor
+ Soy & Corn Grain Silo variants

Hydroponics:
+ Cabbage
+ Cactus
+ Corn
+ Mushroom
+ Poppies
+ Soybean
+ Cotton

Adv. Hydroponics (Larger sized field)
+ Cabbage
+ Cactus
+ Corn
+ Greenfruit
+ Hemp
+ Mushrooms
+ Poppies
+ Riceweed
+ Soybean
+ Wheatstraw
+ Cotton

Research:
Small Research Bench II - VII

Changes:
Leather Storage changed mesh
Metal Chest stack 5x
Bread oven renamed to oven, changed function to same like cooking stove for bakery products.
Research Bench max. 3 operators
Gates have more LP

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New Starts

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Bugfixes & Game fixes

+ Slave trader bug removed, he didnt buy carryied slaves, when he carrys one.
+ Southern Hive Queen Textures to Queen of the South
+ Enslaved Outlaw AI Fix for stop them waiting in front of a town
+ Small Resources are small
+ Coexistance Settings -> Reduced Conflicts in Cities

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Wildlife Diversity

New textures and stronger creatures.

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032928779/

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Citizen Changes

Citizen buy pottery and metalware.
Citizen wears colored clothes
Citzen wears backpacks

Adds Greenlander children
Adds Scorchlander children

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Extended Building Variation

Adds new textures to all Houses by adding new stone resources.
Adds hive huts and new textures to them, added also clay.

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032962942/

Retextures:
Reduced saturation (Blue): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1637167763
Reduced saturation (Green): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1637172528
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Rewards & Quest Item System

- License: Large Ration Packs
- License: Slave Traders
- Bounty Bonus (100 cats per 10 relations)
- Reward Technologies - Quest

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

--More will come--
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Recruitable System

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1638661595052127748/

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Animal Backpacks

- Animal Bags with Mesh for all animals
- Special Animal Bags for Alpha Animals
- Thieves Animal Bags

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Compatibility Patches

TameBeasties
Better Crop Fences
Military craft & AOM:Crafting
External Muscle Suit
More Combat Animation
More Building - Bookcrafting Fix
Hives Expanded
Interactive World
UC Heightened
HN Ascended
Slopeless
TIHYD_ZOO
Grievewraith
Foulhound
Iron Skimmer
Hiver Clean Queen
Biome Food Expansion
Sage Steeds - Rideable Bull Race BETA Compatibility
Wildlife + [Crocuta]

Special : Animation Compatibility Collection

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
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Other changes

NARC: (by nanO.bytez)
Hive Scenario Series
Banished Hive unlocker
Albino Shek unlocker
More Alphas 3x
Animal Starts
Simple book crafting & more books at vendor
Cannibalz (by WaKKO151)
No Cut Efficiency

https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
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Hard Mode Moduls

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1768133742953964946/
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Translations

Russian
German
Chinese
Korean

https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
Populaire discussies Alles weergeven (29)
172
3 mei 2023 om 16:11
BELANGRIJK: Compatibility & other issues
Seelenschwarz
97
2 jul om 18:44
BELANGRIJK: New Resources, Food & Alcohol
Seelenschwarz
73
11 jan om 3:48
BELANGRIJK: Diverse Features
Seelenschwarz
2.359 opmerkingen
KriegerKane 7 uur geleden 
First of I love your whole modpack - I have subsribed to nearly everyone of them! The only downside for me is, that the storage capacities even with the sheds is somewhat limited. Please dont missunderstand me - it is absolutly fair and incredibly good balanced around vanilla (like all the diverse stuff you added). Really, even thought the whole hunt for tech-notes was vanilla - so wellmade is your balancing and integration into the world of kenshi! I just like to give myself a little edge or try to make my life pretty comfortable in these type of games - which brings me to the question if you maybe could considere, to add a compatibility-patch for the mod "Better Storage System". If not - just thank you soo much for your incredible work - I cherished every second of my 400 hours playthrough! You put so much love in every aspect - it is just awesome what you accomplished! Have a nice day - und Grüße aus Deutschland :-D
Napoleon Born2Party 9 jul om 10:41 
how to remove Darker Nights. i always have to close my window blinds when it gets dark or i cant see shit.
Souffrance97~Twitch~ 15 jun om 13:57 
The Campfire Dokarion Fish create Crash window. please help repair mod.:steamthumbsup:
krn̈vr 3 jun om 9:02 
theres a mod that i can remove the stats nerf of the thieves bag?
trexman2086 24 mei om 15:41 
how do you get clay i have it researched but cant find it.
Seelenschwarz  [auteur] 14 mei om 20:57 
Port North and South are just edited to hold more slaves and harder to escape, and there is a quest hub somewhere, all other is untouched.

You should not use different mods that does changes to locations.
danthe318 14 mei om 10:55 
This mod isn't working properly. I want to report the issue with small houses inside larger ones. There are buggy starts to the game. One is where there's an armor shop that won't let you in if you have the mod. It's hooked on the southern part of the map. You can also see building bugs north of the cities connected to the slave farms. It's a good mod, but seeing a building intersecting with a shop is a bit immersive.
Ronin_Kogaratsu 9 mei om 10:10 
I found my problem.
MEGA All-In-One Compatibility Pack - should be ALWAYS first.
MEGA Pathfinding Collection Pack - should be ALWAYS last.
pgames-food 6 mei om 12:45 
hi there might be some logs you can look at which could help show which mods might be conflicting, but you could also try the following:

1) to lower your gfx settings, just in case its a gfx/memory issue,
and
2) to try removing another animal mod you might have, in case its that.
(but make a full backup of your save game/configs etc to play safe)

in rimworld, one good method is to halve your modlist , and see which half causes the problem (keeping in the mod you want to test), and once you know which half causes the problem, you keep halving until you find the conflicting mod. (usually, you can work it out within 8 play tests or less)
Ronin_Kogaratsu 6 mei om 12:00 
Some animals are invisible. And I can't figure out who the mod is in conflict with.