Natural Selection 2

Natural Selection 2

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ns2_tram_nextstop
   
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77.945 MB
3 Dec, 2017 @ 4:35am
26 Feb, 2024 @ 6:56am
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ns2_tram_nextstop

Description
- Tram_nextstop and Summit_new -
publish_id = "48b95c32"

Improvements to Tram for Aliens and Marines.

-Moved Repair Res Node
-Changed Location between Repair and Logi to Repair Power
-Added a big, bullet blocking window in Repair
-Added thicker pillars in Server
-Added pipe obstacles in Ore
-Added crate outside of Warehouse
-Added a small vent between Hub and ET

- Summit_new -

--Shrunk Data Core and added more obstacles, more tunnel friendly
--Shrunk Flight Control, more alien friendly
--Added obstacles to Sub Access, more alien friendly
9 Comments
pSyk  [author] 15 Sep, 2023 @ 8:13am 
-Added ns2_summit_new
--Shrunk Data Core and added more obstacles, more tunnel friendly
--Shrunk Flight Control, more alien friendly
--Added obstacles to Sub Access, more alien friendly
pSyk  [author] 12 Oct, 2022 @ 7:53am 
Update:
-Moved Res Node in Repair into the middle of the room
-Changed location between Repair and Logi to Repair Power
pSyk  [author] 7 Jun, 2022 @ 7:31am 
New update:
-Moved North Tunnels power node location to weaken the arc spot in high elo games.
No more functioning Obs/Armory unless Marines commit to that power node.
pSyk  [author] 3 Sep, 2018 @ 6:53am 
-Added more cover to the area between Hub and ET to make it harder for Marines to attack ET Hive.
-Added more dodging spots in the hallway between Warehouse and Ore; Gorges can get closer to bile too.
pSyk  [author] 3 Aug, 2018 @ 1:15pm 
-Added more obstacles in Logistics
-Smoother movement around the tram in HUB
pSyk  [author] 28 Jul, 2018 @ 11:24pm 
-Moved the Power node in Observation out of LOS of the vent exit.
In your face vent gorges !!!
pSyk  [author] 4 Mar, 2018 @ 1:40am 
Update:
-Moved Resnode in Ore Extraction more into the middle. Harder to arc from Hub / Northtunnels, out of Observatory range.
-Added more stuff around Northtunnels to block possible ARC spots.
-Moved Resnode in Server more into the middle of the location. Harder to arc from Mezza, out of Observatory range.
pSyk  [author] 3 Dec, 2017 @ 5:16am 
Changelog:
-Added a tram + container in South Tunnels outside of Shipping to improve Shipping start and cysting for Aliens
-Added more starting cysts to Shipping
-Added more starting cysts to Server
-Added more crates to Logistics to reduce the exposure for Aliens, when defending Logistics harvester from Shipping (might need more obstacles there)
-Added more crates in Hub
-Added a broken wall at North Tunnels and some crates at possible ARC spots to make sieging Warehouse hive slightly harder
-Added terminal next to the ladder in Mezza and removed the railing so all classes can jump up there. This change is mostly for Marines to improve battles with Gorge Tunnel in Mezza, which most likely happens when Aliens start in Warehouse, which is their best starting location.
-Added a floor vent between Hub and Elevator to slightly reduce the power of lane blocking in and around Hub.
This improves the chances for Aliens to get from Server to Elevator to Observation and vice versa.
pSyk  [author] 3 Dec, 2017 @ 4:36am 
publish_id = "48b95c32"