Tabletop Simulator

Tabletop Simulator

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Flickball [Scripted, v1.5.1]
   
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Type: Game
Game Category: Dexterity Games
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6, 7, 8
Assets: Components, Props
File Size
Posted
Updated
142.426 KB
29 Nov, 2017 @ 11:34pm
29 May, 2020 @ 9:42am
5 Change Notes ( view )

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Flickball [Scripted, v1.5.1]

Description


A version of Flickball that has some scripting to make your life easier:
- Button to flip all your exhaustion tokens so you don't have to do them 1 by 1
- Names on the dice so you can find them easier at a distance
- Dice turn dark if their matching exhaustion token is face down. That way you can see at a glance which dice can still be played



What is it?
Flickball is a super fun, really simple original game by Woodledude (original mod here)

Here are abridged rules: (full rules in the Notebook)
- Goal of the game: Get the ball (black die) in opponent's goal in their base
- On your turn: Choose a dice to move or to kick with (flip its token; you won't be able to use this die again this period), or Pass
- Kicking : If the ball is near your die, you can flick it directly. That's a kick. Then if the ball lands near another non-exhausted die, you can kick it again immediately (This rule is core to the whole game)
- if you pass, the opponent can keep playing his non-exhausted dice until he passes too. Once both have passed, a new period starts. Both players un-exhaust all their dice.
- if dice fall off (or into dark pits), they come back in your base next period.
- If the ball falls off, the opponent gets a free kick from atop of the towers (doesn't count as their turn)

That's pretty much it! (full rules are in the Notebook in the mod)


If you see any changes in the original mod, do comment on here so I can update it. Suggestions also welcome.
2 Comments
Unreal Ed  [author] 29 May, 2020 @ 9:44am 
v1.5.1:

- Added game's Info data
- Added a note in the Rules about how to use the Line Tool to check for kicking distance
Woodledude 1 Dec, 2017 @ 10:33pm 
Thank you for the additions, I appreciate your support of my game immensely :) It's nice to see someone breathing a little more life back into it.