rFactor 2

rFactor 2

122 ratings
1954 Endurance Sports Cars (modded Cobra)
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File Size
Posted
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620.369 MB
27 Nov, 2017 @ 3:54am
4 Aug, 2022 @ 5:58am
5 Change Notes ( view )

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1954 Endurance Sports Cars (modded Cobra)

Description
Based on the original ISI/Studio397 1967 427 Cobra, modified by woochoo & mantasisg to resemble a classic French 24-hour endurance race from 1954 (there were no Cobras in 1954).

Modified:
- Race-appropriate liveries
- Physics have been significantly developed by mantasisg , starting from the limited initial weight/inertia/gears/engines changes by woochoo.
- Brakes (most cars have pseudo drum brakes: prone to fade)
- AI have been tweaked by mantasisg
- Several evocative body meshes have been pushed and pulled from the original 427 Cobra mesh (and some added parts like fairings and fins).
- Additional headlights.
- Slightly modified Cobra driver model and new helmet/goggles, with some specific helmet colours.
- Sounds tweaked to lengthen audible distance, and louder backfires, and some other minor changes.
- Classes implemented (s8.0, s5.0, s3.0, s2.0, s1.5, s1.1, s0.75) for opponent selection and results classification.
- UI Menu listing changed (1954 Endurance) and sub-categorised by class (icons not yet updated).
- Not using new PBR livery materials, or wet body/wind screen system.

The car entries have race numbers in general order of engine capacity, with the lowest numbers having the largest engines. This is useful when choosing a car, and manually adding AI to an event.

For related content, please see:
Le Grand Circuit 1967: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1213606756
Howston G4 1967 Endurance Carset: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1213554944

For more info, please see the official forum thread: https://forum.studio-397.com/index.php?threads/1954-endurance-sports-cars-modded-cobra.57134/
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Thanks ISI & Studio 397 for the AC Cobra 427, which is the physics and graphics basis of this 1954 mod.
Thanks redapg for the Online Tools used for initial physics changes.
Thanks Nibo for the rF2 Log Analyzer.
Thanks Yoss for some initial help and tips.
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woochoo: mod idea, research, initial physics changes, liveries, texture edits, sfx edits, mesh edits, driver names, testing.
mantasisg: physics development, testing, research.
bears: additional driver names, testing.
Rujasu: simulation data/testing, additional driver names.
jimagn: testing.
boomer20: testing.
Mauro: entry list spreadsheet.
Popular Discussions View All (2)
4
19 Aug, 2022 @ 12:04pm
CLEAR EASY LINK TO MOD???
♥♥♥♥♥♥♥♥♥♥♥♥*****
1
18 Aug, 2022 @ 10:19pm
NO DOWNLOAD LINK WHATS THE FING SECRET HERE?
♥♥♥♥♥♥♥♥♥♥♥♥*****
28 Comments
woochoo  [author] 30 Mar @ 5:58pm 
just cars
alan.h.hernandez.vazquez 29 Mar @ 4:03am 
or just cars
alan.h.hernandez.vazquez 29 Mar @ 4:03am 
is there a track too?
woochoo  [author] 18 Jan @ 2:56pm 
about 55 cars
Fabi1306 18 Jan @ 9:38am 
how many cars are in this mod?
EntreNous 10 Jan, 2023 @ 1:44pm 
These cars are a joy to drive. The most fun I've had in sim racing in years.
woochoo  [author] 4 Dec, 2022 @ 12:39am 
i don't think the rims are set up to be changed by users, sorry
--FMK 27 Nov, 2022 @ 6:07am 
Great mod, I been enjoying the challenge of piloting those cars, they sure are challenging and a lot of fun! I even have been making some custom skins but need some help. I managed to make the helmet and body colors to work on sim but had no luck with the rims. What is the naming convention to be followed on the DSS file for the rims? Do they have to be packed in the same MAS file like the hemets? Is it even possible to change rim colors?
FelterGuts 7 Nov, 2022 @ 7:19pm 
I’ve been hunting for something like this; this is absolutely going to overshadow the content drop today as I rip around Gnoo and Belgium 😍
woochoo  [author] 11 Mar, 2022 @ 12:18pm 
Right, the mod uses the baulk-torque effect to give the impression of clutch slip, which is meant to force people to lift when shifting. These cars aren't meant to be flat-shifted, so it makes sense that it makes awkward noises without lifting on shifts. I'm not sure if it could be setup differently for better auto-blip and auto-lift operation, but there is currently no development time available to make any changes