Left 4 Dead 2

Left 4 Dead 2

495 ratings
Echo v3
   
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Realism
File Size
Posted
Updated
136.691 MB
22 Nov, 2017 @ 6:43am
29 Dec, 2017 @ 5:21am
10 Change Notes ( view )

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Echo v3

Description
Fixed and optimized version of good map.
100 Comments
덕구르르르 28 Oct @ 6:55pm 
길 안내도 거의 없고 이벤트나 조건은 존나 많은데 안내도 없음 개 시발좆같은 맵이니까 안하는게 정신건강에 좋음
UPROAR!! 25 Oct @ 11:46am 
Played 4-man on Expert. First map takes place at night, however the properties are set to day, meaning witches wonder around and zombies can spot you further. Gas cans are spread way too far - even behind where you first spawn. Though the big map isn't the main issue - it's the lack of indicators, so it's a guarantee the team will be separated. Also all weapons are single pick-up, there are few supplies and apparently Coach spawns in with a T2 weapon

Second map is just downright confusing. It's not hard, but again it lacks indicators. We spent more time finding the way than actually playing. Once you know where to go it's easy, but getting to that point is just hell. Weapons and supplies issue remain

Couldn't make it to map 3. Overall the map design is phenomenal, but gameplay is just abysmal. A massive thanks to this uploader for patching up whatever issues there were, but no amount of optimisation can fix the horrible fundamentals of the original map :steamthumbsdown:
东方鸽园 14 Aug @ 7:06am 
前面还行,后面迷宫
刚买游戏的萌新 22 May @ 12:02pm 
string missing on map3,can I fix it and upload it to the workshop?
🍭 HALLOWEEN NEKO 🎃 6 May @ 10:21pm 
limited ammo makes so hard in cp 1
Coalthrush 5 Feb @ 10:38am 
This has potential to be a really good map. Overall I liked it, but the third chapter should have been separated into two. Also the third had a really annoying layout which were confusing and annoying, especially when the bots can't handle themselves.
Schizophrenia(2)  [author] 26 Dec, 2024 @ 3:57pm 
@Starlite Delite. Bro, there is a time for everything fixing. Traps have a logic that is direct to logic
Starlite Delite 26 Dec, 2024 @ 1:26pm 
I can't agree with the description calling this map good. Confusing as hell navigation that feels intentional, paired with really poorly implemented traps in the 3rd level (especially the electric fences, holy shit those were bad) and a finale that I'm not even sure functions correctly as far as the escape, this map was not only an endeavor to try to beat, but it ended on my part in failure from how infuriating it all was. I can't recommend this one unless a number of things are actually fixed.
MuchoMarine 7 Dec, 2024 @ 9:47pm 
Lemme try this one on for size...lets
do this....Judas
Ludde Luspudel 6 Dec, 2024 @ 1:07pm 
Thank you. Great work anyway. I like the map!:steamthumbsup: