Arma 3
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Hunter'z Economy Module
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
3.794 MB
21 Nov, 2017 @ 5:58pm
6 Mar, 2024 @ 11:06am
44 Change Notes ( view )

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Hunter'z Economy Module

Description
This is a pre-release version of the mod, intended to be used for private testing. Use at your own risk!

Hunter'z Economy Module provides a framework for complete simulation of economic funds of a faction or military/paramilitary unit by assigning costs to all logistical actions.

Custom Virtual Arsenal-based gear store and Virtual Garage-based vehicle store offer a great user experience. The module also has its restrictions framework based on player UIDs (Steam ID). You can customise who is allowed to purchase and carry what, and if you restrict something for a player, it will not appear on the store. It will also not allow that person to take that item off the ground or a crate, and it will not let them use restricted vehicles. This is great for configuring restrictions for a realism unit, or for serious public servers.

If you also use ACE, you will be able to take advantage of additional features, such as being charged for re-arming, refueling and repairing vehicles. Unfortunately, due to how these modules are coded in ACE, you will have to use my re-upload of ACE modified slightly to become compatible with my module.

At this stage, there is no documentation available for the module. When testing is complete, there will be documentation and examples available to show you how to configure price codes for the stores and restrictions.

Copyright © 2017-2022 K.Hunter

The Hunter'z Economy Module source code, Hunter'z logos and trademarks and any associated distribution version of this material is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Full license text and source code available on Github: https://github.com/KHunter-Arma/Hz_mod_economy/tree/dev
30 Comments
Tigre437 12 Apr, 2024 @ 8:11am 
it would be great if you could put examples of the configurations
Fercho 10 Mar, 2023 @ 4:15pm 
@K.Hunter, Hi, some template or guide to use?? Thanks!!!!
Press #2 28 Jan, 2023 @ 9:25am 
is there any help on how to use this?
Wango96 21 Aug, 2021 @ 8:06pm 
Still in development?
Where is the sample mission with the prices file?
Trademark 15 Jun, 2021 @ 11:49am 
I subbed...waiting on documentation for use. Don't stop making this mod!!!
Spoor 17 May, 2021 @ 12:49am 
@HK_HunterKiller - thanks please do !
SkyZe 16 May, 2021 @ 7:21am 
@HK-HunterKiller - Yeah, that would be awesome. because even if it's not fully finished I think that a lot of people like me would use it !
K.Hunter  [author] 14 May, 2021 @ 7:51am 
I was hoping to polish things a bit more and maybe optimise some of the code, but I don't think I'll have any time for that in the near future, so I guess I could just create an example mission and a manual and release it as things are now.
SkyZe 13 May, 2021 @ 12:51pm 
@HK-HunterKiller - Your job look amazing but is there a chance to see this mod being release an then have a sample mission for configuration ? Thank you.
Spoor 20 Dec, 2020 @ 9:22am 
@HK-HunterKiller - do you have a sample mission for the Economy Mod which will be of great help - thanks