RimWorld

RimWorld

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[RF] Concrete [b18]
   
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19 Nov, 2017 @ 7:10pm
20 Jan, 2018 @ 8:43am
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[RF] Concrete [b18]

Description


This mod adds concrete to the game. Originally designed as an add-on to "Fertile Fields," it can now be used independently, though without "Fertile Fields," your options for obtaining sand and crushed rocks will be a bit more limited.

Concrete can be made at a stonecutting table, with sand, crushed rocks and cement. Sand and crushed rocks can be made from stone chunks or blocks, also at a stonecutting table. Cement is made by "cooking" limestone in a smithy. (Note that while by default, only limestone can be used, the cement recipe can be adjusted to allow other stone types. It's less realistic, but obviously, limestone won't be readily available on all maps.)

Vanilla concrete and paved tile floors are now made with concrete instead of with steel. (Honestly, I have no idea why Tynan added concrete floors to the game without adding concrete from which to make them.)

If you're using "Fertile Fields," you'll see that the terraforming option which allows conversion of rocky dirt into rough stone now requires concrete in addition to crushed rocks.

And if you're using "Basic Bridges," you'll find that construction of deep water bridges now requires concrete instead of steel.

Concrete can be used to make "cinder" blocks. These can be used to make walls and other items that can otherwise be made from stone blocks. Cinder block walls are weaker (and less attractive) than granite walls, but can be built quickly.

The mod also adds "poured concrete walls," which are as strong as standard stone walls, but easier to build in bulk, "steel-reinforced concrete walls" (and matching embrasures), which are nearly as strong as plasteel walls, and "plasteel-reinforced concrete walls," with twice the durability of plasteel walls, for those who want the ultimate security for their pawns living in bunkers.

- Rainbeau Flambe (dburgdorf)

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Compatibility:

This mod should be compatible with most any other mods, except perhaps for other mods which add concrete. But why would you be trying to use two different mods to add concrete? Just pick one or the other!

The basic embrasures added by this mod share a defName with the embrasures added by "Combat Extended." Embrasures in your game will thus be defined by whichever of the two mods loads last. There really isn't much difference between the two. I'd recommend loading "Concrete" after "Combat Extended," though, since my embrasures provide slightly better cover and look nicer. :D

You should be able to add this mod to an existing saved game without trouble, but removing it from a game in progress will likely cause problems.

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License:

If you're a modpack maker and want to include this mod in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
72 Comments
E-Claire  [author] 8 Oct, 2018 @ 10:38pm 
E-Claire  [author] 4 Oct, 2018 @ 4:38am 
I don't recall off the top of my head whether this mod copied over the rock mill from "Fertile Fields," but the mill is essentially, as you said, an improved stone cutting table, not a table + furnace combo unit.
Pamparampampamparam 4 Oct, 2018 @ 12:12am 
Didn't this mod have a rock-crusher workbench or something that acted as a better version of the stoneworkers table?
E-Claire  [author] 3 Oct, 2018 @ 2:51pm 
OK, I can kind of see that. I'll give it some thought. At the very least, I could add a new "chunks+cement" recipe as an alternative to the "sand+rocks+cement" recipe, which would allow concrete production in just two steps. Allowing concrete production as a single-step process, though, would -- as you suggest -- require a new type of workstation, and I'm really hesitant to add that to the mod. It really just seems silly to add a workstation to the game that makes one and only one thing, which is why there isn't already a "cement mixer" or anything similar.
Pamparampampamparam 3 Oct, 2018 @ 1:48pm 
What I was trying to say is that since you make all 3 of the three ingrediants from the rock chunks (chunk =>crushed stone=>sand, chunk=>cement) it would make sense to have the pawn do all those processes at once at the a single table. The amount of work and material needed would be the same as if the pawn made crushed rock from chunks, sand from crushed rock, and cement from chunks. The recipe for concrete could be just 3 rock chunks at a single table that acts as a furnace (powered or fueled) and a stoneworking table.
E-Claire  [author] 3 Oct, 2018 @ 1:36pm 
@Basileus: From a conceptual standpoint, concrete *is* made from sand and crushed rocks. I have no idea what sort of device could make it "in one go" from stone chunks. From a modding standpoint, the only reason that this mod even exists is because "Fertile Fields" already added sand and crushed rocks, anyway, and I decided it made sense to allow them to be used to make concrete. Not to put too fine a point on it, but "the actual unwieldy process" is sort of the entire point of the mod.
Pamparampampamparam 3 Oct, 2018 @ 1:20pm 
Perhaps for the update specialized working stations can be added that comes in both fueled and electric varieties that let you make concrete in one go from 3 chunks without having to create sand, crushed rocks, and concrete first. The actual unwiedly process of making the stuff is the only bad aspect of the mod.
MADxingjin 3 Oct, 2018 @ 4:02am 
Update this PLZ
rauhte 28 Sep, 2018 @ 11:22am 
Looking forward to that B19 update.
PooPooCreed-TTV 16 Sep, 2018 @ 11:40pm 
update to 19 =)