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M-13's Wind Turbines [A18]
   
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18 Nov, 2017 @ 5:07am
24 Nov, 2017 @ 2:27am
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M-13's Wind Turbines [A18]

In 1 collection by General M-13
M-13's Power Solutions [A18]
6 items
Description
========== M-13's Wind Turbines ==========

This is a mod about better Wind Turbines.
This will provide you with extra Wind Turbines that can be used in game.
These come in sets of 2: 1 with glow and 1 without glow (by requests)
The Decision is yours:
Will you research and build the lower tier and risk the resource waste that comes with upgrading?
Or will you stick it out and research and build the higher tier as to safe those precious resources?


Enjoy!
General M-13
https://www.twitch.tv/generalm13

Like my mods? Consider Buying me a cup of coffee
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Don't forget to Rate/Favourite the mod if you enjoy it! <3

===========================================

All Wind Turbines can be found in the "M-13 Power" Category after they have been researched!

Tweaked Wind Turbine (Green):
=================
Minimum Output (4%): 100W
Maximum Output: 2500W
Hitpoints: 185

Cost:
125 Steel
3 Components
60 Silver

Upgraded Wind Turbine (Yellow):
=================
Minimum Output (4%): 120W
Maximum Output: 3000W
Hitpoints: 225

Cost:
150 Steel
3 Components
75 Silver
25 Gold

Advanced Wind Turbine (Orange):
=================
Minimum Output (4%): 140W
Maximum Output: 3500W
Hitpoints: 265

Cost:
175 Steel
4 Components
90 Silver
30 Gold
60 Uranium

Ultimate Wind Turbine (Red):
=================
Minimum Output (4%): 160W
Maximum Output: 4000W
Hitpoints: 300

Cost:
200 Steel
4 Components
105 Silver
35 Gold
75 Uranium
50 Plasteel

=======================
Note regarding Mod removal:
=======================
If at any time you feel like removing this mod from your game: Deconstruct ALL Wind Turbines (from this mod) from your map first and then proceed to save your game BEFORE removing the mod.

The next time you load your save it should give an error that the research for this mod was not found, but won't cause any further issues.

Just save your game with the mod removed and you can continue playing!


==========
Please Note:
==========
If you do not remove all Wind Turbines (from this mod) from your map BEFORE removing the mod, your game will NOT load.
In this case just resubscribe to this mod, Repeat aforementioned steps above and you should be fine ;)
20 Comments
General M-13  [author] 19 Oct, 2018 @ 1:42am 
All my mods have been updated for Rimworld 1.0: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541530923
General M-13  [author] 29 Aug, 2018 @ 8:00pm 
Guess what? Updated for [B19]
Collection can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1497632214
General M-13  [author] 26 Jul, 2018 @ 6:13am 
Hey Gallonidas, Vanilla Turbine has 2000W output, i take that output, divide it by 4 and add that to the output of the "previous" turbine, So tweaked gets 2500, Upgraded gets 3000, Advanced 3500 and Ultimate 4000
Gallonidas 25 Jul, 2018 @ 8:05am 
Hi!! If the green is a tweakd WT... why does it have 500 lower power output than the original 3000? Shouldn't all these power outputs be raised by 1000? Also, shouldn't each step up be a little bigger than the previous? Like 3500 (500 above std), 4250 (750 above green), 5250 (1000 above yellow), 6500 (1250 above orange). They are too close to each other.
General M-13  [author] 19 Jul, 2018 @ 10:57am 
:)
Dark Luminary 19 Jul, 2018 @ 5:58am 
Awesome :D cant wait
General M-13  [author] 19 Jul, 2018 @ 5:57am 
This mod, all my other mods, Reworked a few of the mods with a new assembly and textures and i even got a Watermill Mod ready to roll out! :D
General M-13  [author] 19 Jul, 2018 @ 5:56am 
Yush, Mods already done Fighter, but i'm waiting for the game to update to 1.0 outside of unstable :P
Dark Luminary 19 Jul, 2018 @ 5:49am 
Will you update to 1.0 when it is done?
General M-13  [author] 1 Dec, 2017 @ 8:02am 
Yup, those are the glowing ones, people requested Non-Glow versions and at first i had 2 seperate mods but i combined the mods into one later on.