RimWorld

RimWorld

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A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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116.337 MB
14 nov, 2017 @ 16:11
24 aug @ 9:55
363 ändringsnotiser ( visa )

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A RimWorld of Magic

I 1 samling av Torann
A RimWorld of Magic - Minimal Collection
7 artiklar
Beskrivning
Supports RimWorld versions 1.0 - 1.6

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Populära diskussioner Visa alla (412)
2,212
10 okt @ 17:49
Bug Reports
Rex
902
2
23 jul @ 11:40
KLISTRAD: What Class Next!? Cast your vote!
Torann
3
26 sep @ 18:00
Disabling magic?
ёбань лопоухая
7 283 kommentarer
Visoth 12 timmar sedan 
Just had my apothecary auto-apply Clarity. So it is possible. I am guessing its very rare because the pathing.
Visoth 13 okt @ 9:27 
Adding to my previous comment:

4. Apothecary is not automatically applying their potions to team-mates, with the auto-cast enabled (and full resources/stamina etc). Pathfinding is also not great with their potions. The Apothecary will not follow walking pawns to apply their potion and will give up if they walk away.
Visoth 12 okt @ 9:17 
Just some issues I have had in my newest playthrough:

1. The mage spell that summons a minion for hauling/cleaning does not do anything at all. The minion just wanders around. This is from the spell scroll given to a different mage. Haven't tried the Summoners version.

2. Bards "entertain" skill cannot be toggled off, after turning it on. It gives an error every time you use the ability and then cannot be toggled off.

3. Error on save load when using a Super-Soldier. This error has been present for years at this point. I remember it many playthroughs ago:

"Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=TM_PistolSpec_Base313936"
arthurtlm 12 okt @ 7:28 
the 'magic' tab of a colonist keeps disappearing, it reappears if i load the save again but its annoying
Zencerd 3 okt @ 16:02 
there is a weird bug that causes my summoner to get hurt or the minions to be summoned hurt saying roof collapsed. it killed my colonist immedietly
神说万岁 3 okt @ 7:07 
Is it possible to cancel HugsLib as a prerequisite requirement? He's a bit outdated and poorly optimized
Mogat 2 okt @ 18:12 
Having a blast with this mod until I noticed that spells were collapsing the roof onto people. In one day a pawn had it hit them 6 times. Most were laying in bed recovering from the previous. Chef was "shooting" a get well meal.
Dylan 2 okt @ 12:57 
I have added support for "A Rimworld of Magic" to CSL and the new version "School and Learning", there are now lessons which can teach 'magically gifted/physically adept', might/magic classes, class XP and spells/skills from a level 20 mentor (configurable to only enable parts of it / below level 20 teachers etc.).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573095529
Seraphic329 30 sep @ 13:57 
I love this mod so much I am not sure I can play without it at this point.
afadedkoala 28 sep @ 15:46 
just tested theres a conflict with this mod and Vanilla Ideology Expanded- memes and structures. removing VIE fixed the conflict.