The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Towns and Villages Enhanced: Winterhold
   
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File Size
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83.941 KB
13 Jan, 2013 @ 12:25am
19 Jan, 2013 @ 7:33am
2 Change Notes ( view )

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Towns and Villages Enhanced: Winterhold

In 1 collection by matthieu6839
Enhanced Cities
17 items
Description
Add many details to Winterhold and make it beautiful! If you enjoy this mod, please rate, subscribe and favorite it .

Now avalaible :
Enhanced Cities: Morthal
Enhanced Cities: Dawnstar
Enhanced Cities: Winterhold
Enhanced Cities: Inns
Enhanced Cities: Markarth Exterior
Enhanced Cities: Traveling Merchant
Enhanced Cities: Jarl's House
Enhanced Cities: Isolated Farm
Enhanced Cities: Fire Hurts
Enhanced Cities: Docks of Solitude
Enhanced Cities: Raven Rock
Enhanced Cities: More Bees


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Adds hundreds items to the city, including:

• Destructed houses
• Trees and plants
• Animals
• Light sources
• Containers
• Furniture


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If you like my mod, pease leave a donation via PayPal at this link:
Donation[www.nexusmods.com]
Thank you!



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This mod is compatible with Dawnguard and Hearthfire and incompatible with other mods that modify Winterhold.
137 Comments
Spooky Dovah 17 May, 2020 @ 4:24am 
CK Errors continued... 3
Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangles 373 and 589 are linked, but their vertices do not match

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangles 373 and 268 are linked, but their vertices do not match

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangles 373 and 140 are linked, but their vertices do not match

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangles 589 and 373 are linked, but their vertices do not match
Spooky Dovah 17 May, 2020 @ 4:24am 
CK Errors continued... 2
Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 589 and 373 have opposite normals but are linked

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangles 140 and 373 are linked, but their vertices do not match

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangles 268 and 373 are linked, but their vertices do not match
Spooky Dovah 17 May, 2020 @ 4:23am 
CK Errors continued... 1
Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 373 Edge 0 and Triangle 268 Edge 0 should be linked, but they are not.

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 373 and 140 have opposite normals but are linked

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 373 Edge 1 and Triangle 140 Edge 2 should be linked, but they are not.

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 373 and 589 have opposite normals but are linked

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 373 Edge 2 and Triangle 589 Edge 0 should be linked, but they are not.
Spooky Dovah 17 May, 2020 @ 4:22am 
Hmm I loaded this up in the CK and it threw a load of navmesh errors out. Does anyone know if this can this be fixed with xedit? Gonna have to spread these over a few posts to fit them all in.

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 140 and 373 have opposite normals but are linked

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 268 and 373 have opposite normals but are linked

Navmesh 000dafe3 Cell 'WinterholdExterior05' (00008EC0) (27, 24) in WorldSpace 'Tamriel' (0000003C), Triangle 373 and 268 have opposite normals but are linked
Vodkavsky 1 Mar, 2020 @ 9:17am 
Great mod, still works and doesnt seem to break
bujwah 17 Jul, 2019 @ 7:56pm 
it is breaking my game you better hope it still works
mysterycycle 16 Jul, 2019 @ 9:06pm 
"Failed to extract plugin file from ckm!" I hate to lose this one; hopefully the bug will be fixed?
Keto 14 Jul, 2019 @ 3:46am 
It is corrupted. Please reupload.
Doktor Dirch 5 Jun, 2019 @ 6:45am 
I have seen the load-issue with this mod and some 10 other mods. There is a workaround though...
Kudos to "ItsDaKoolaidDude" for this tip:
Theres both been a problem where the CKM seems corrupted, as well as the "archive size bigger than the mod". However, if you hit play before the data loads up that mod, it still works.
slightly fae 31 May, 2019 @ 1:36pm 
I also am having that issue "Failed to extract plugin file from ckm!"