Invisible, Inc.

Invisible, Inc.

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Items Evacuation
   
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87.038 KB
12 Nov, 2017 @ 4:01am
7 Jun, 2019 @ 4:59am
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Items Evacuation

Description
Evacuate items deployed in teleporter with your agents.

Next items deployed inside teleporter booth will be sent to agency stash when your agents teleports to the jet:
Derek's Transport Beacon (DLC),
Hologram Projectors,
Portable Servers,
Camera Canisters,
Crybaby (DLC),
+ any above or grenades you just put down inside teleporter.

DLC not required.
To install subscribe, run game, go to options and press "Refresh Mods", exit game and restart.

Link for non-steam version: https://forums.kleientertainment.com/topic/84086-mod-evacuation-of-items-deployed-in-teleporter/
36 Comments
pauloel7 19 Apr, 2022 @ 2:02am 
Oh well... TYVM for answering, though. Cheers.
Shirsh  [author] 18 Apr, 2022 @ 8:09am 
@Baka-Taske no, it works only for items listed in description (and as we can see from comments it doesn't even work for many similar items that came from other mods), also no, you can't evacuate Derek with it, I can make some in-lore explanation like that there is a shielding that won't allow to teleport via such portable device, or that there are range limits to device itself, but code-wise it's just something item never was coded to do and this mod doesn't change item itself in any way
Shirsh  [author] 18 Apr, 2022 @ 8:05am 
Hey guys
To pauloel7 I'm not using NIAA much actually, and when I do I'm using pretty small part of it, idk how those items works and how they are coded. Also I'm not playing II or any other games much recently. Those require some serious work to fix I guess
Baka-Taske 29 Mar, 2022 @ 11:30am 
I have some questions. At first, can I evacuate, for example, a battery for Incognita or some kinds of ranked and melee weapon, or even some kinds of tools(like paralizer or lock decoder)?
Secondly, let's talk about Derek's beacon. Is that working like: "I've evacuate Derek's beacon. Now he can use it to leave level at any moment, without going to teleport", or it isn't?
pauloel7 12 Mar, 2022 @ 5:39am 
Portable Cryptography Server, Portable Siphon Server, and Portable Spike Server did evac as intended by this mod, though something funny happened: somehow three times as much Portable Servers showed up on the jet than those I had on the teleporter booth floor on a mission I happened to use the teleported twice. Maybe the code counted the same items every time the teleporter was activated, it seems. TYVM.
pauloel7 8 Mar, 2022 @ 2:13am 
Hello Shirsh. Confirming: it was a "Transponder Grenade", and not Dereck's. I believe those two items do the same thing, just have different names? Anyways, it would be lovely to have any and ALL items left on the elevator both floor to be recovered as you evac. Micromanaging the agents limited carrying capacity, and the myriad of items, is already painful enough. I really hope you may agree, and if not, perhaps find a way to handle most items evac.
Shirsh  [author] 6 Mar, 2022 @ 3:21am 
@pauloel7 Hi. If you meant Dereck's grenade, then it supposed to appear in a storage and it's some new bug happened. But if it's a new item from another mod, it likely was made after this mod and I need to check with that mod's maker or look inside that mod to see why it didn't worked. I'll look into this anyway
pauloel7 27 Feb, 2022 @ 8:47pm 
Hi. Thank you for the mod. I've just tried and lost a Transponder Grenade: left it on the teleporter booth floor (yes, inside) and it did not show up in the jet storage up next. I could actually read the tile as I evac'ed which still showed the Transponder Grenade left behind. Description says "+any above or GRENADES...". Please review/fix. If possible, can you make it simpler: any and all items on the teleporter booth are recovered? You see, as all missions have an additive time to it, above the travel time, it would be thematically fine: during such time, the agents would perform mission clean up including recovering all items lying on the teleporter booth floor.
Sozin 6 Jul, 2021 @ 8:26am 
Please make replicate a optional feature
HealthBar 4 Aug, 2018 @ 10:23am 
I think this bug can be exploited to replicate multiple Portable Servers, and sell them for a large amount of Credits or gain an unfair edge in terms of PWR or Alarm decrement (NAaI mod). Never tried it before though, just a theory. I do not think this bug impacts the gameplay critically as Invisible Inc. is a single-player game, and the Expert Difficulty only offers 1 Rewind per mission. However because Steam Achievements are a thing, I cautiously suggest at least taking a look at your script.