Total War: SHOGUN 2

Total War: SHOGUN 2

213 ratings
FoTS Artillery Unit Pack T3 Radious Edition
   
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Tags: mod
File Size
Posted
Updated
12.021 MB
12 Jan, 2013 @ 9:17am
1 Jul, 2015 @ 11:43am
5 Change Notes ( view )

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FoTS Artillery Unit Pack T3 Radious Edition

Description
FoTS Artillery Unit Pack T3 - Unit Pack Tailored for Radious Specifications
TWC Thread: http://www.twcenter.net/forums/showthread.php?t=532517
To Download, Click Subscribe.
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Credits:
The entire American Civil War Mod Team.
http://www.twcenter.net/forums/forumdisplay.php?f=1627
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
http://www.twcenter.net/forums/showthread.php?t=530923
Without them this mod would never be realized...
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FOR MORE DETAILS, CHECK FoTS Artillery Unit Pack T1 PAGE
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NOTES - T3 Version
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Unit Pack, with Radious Ultra-Low Upkeep. Without Battlefield Smoke Mod by Mech_Donalds

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459
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Check My Other Mods by Clicking the Link above The Mod's Title: The Yogi's Worskhop.
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64 Comments
Valdor 10 May, 2023 @ 12:37pm 
hi there, where in the mod file DB do i go to reduce or remove the artillery shells detonating before impact? i thought it was base_misfire_chance in art1_projectiles - version 5 but thats not it!
Valdor 6 May, 2023 @ 2:21pm 
hi there. i was wondering if you could tell me where in the mod file i could alter the mortars projectile so it doesnt explode before impact? Atm atleast 50% of shots explode about a second before hitting the ground and do nothing. (cool visual effect though!)

ive already tried many things but im no expert at this! is it because its using a default projectile and thats just how it works? if so would changing it to a different projectile help?
Shandrim 8 Jul, 2019 @ 4:40pm 
Hi, I got a problem with this mod, it makes my game crash all the time. It started when I got the 3inch cannons and now its gone to any type of modded artillery piece, any help regarding this matter?
caveman 14 Jan, 2019 @ 12:12am 
u know what would be grate if u did a 4 inch morter mod giveing more rang and bybe abilty to move lol
ReD 9 Oct, 2017 @ 8:28am 
My only issue is that the artillery is less effective in softening men and is more of uh...morale "shocker", would it be fine to increase their damage capability or "fatality" rate if possible? really like my artillery to be a little bit more effective in taking out targets, thx man
Mattias 13 May, 2017 @ 11:13pm 
with the sound fix, this game still causes the elite kachi's matchlocks to not make the firing sound
Somberyeti 25 Mar, 2016 @ 3:25am 
if your using a headset or speakers have you tried to check if they are on or plugged in?
Mel 19 Oct, 2015 @ 11:53am 
Still no sounds, even with Sinfonia Semplice tool...
The_Yogi  [author] 1 Jul, 2015 @ 11:54am 
UPDATE
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- Destructed Mortar and Cannon models fixed

- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)

- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
Sir_ Hudson 22 Jun, 2015 @ 3:51pm 
theres a bug i found its the custom artilrey has reovlers that flot when thay cover there eats