Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ V Complete Mods Collection
   
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Description
This is a collection of my favorite modifications. All credit goes to the authors.
Items (29)
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Game Balance [BNW]
Created by ninakoru
Non-Steam download site: http://www.ninakoru.com/civilization-v/downloads.php The premise is simple: balance as much as possible maintaining the game as intact as possible. Supports English, Spanish and Italian languages. This is a brief explanation of all...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Kingdom of Bohemia (G-K + BNW)
Created by DJSHenninger
This mod adds the Kingdom of Bohemia to the game as playable civilization. Requires Gods and Kings and/or Brave New World. Removes Prague as a City State. Direct Download Bohemia (G-K + BNW) YnAEMP support by JFD, Janboruta: Download Extract contents to My...
More Mercantile Mod
Created by sukritact
This mod adds new Luxury Resources for Mercantile City States into the game. The changes are purely for flavor and they have little effect on the games themselves. The Gods and Kings expansion pack is required to use this mod (Both for Mercantile City Stat...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Great Britain (Victoria)
Created by JFD
GREAT BRITAIN (VICTORIA) Unique Trait: Sun Never Sets Cities on foreign continents contribute 5% of their Science output and 10% of their Gold output to the Capital. Those cities receive 10% of the Production output from the Capital and cities on the Capit...
Japan (Tojo)
Created by JFD
CIVILIZATION: JAPAN (TOJO) TRAIT: EMPIRE OF THE PACIFIC Gain Science for each new Coast or Ocean Tile acquired; doubled in conquered cities. Produce Naval Units 50% faster in conquered cities. UNIQUE UNIT: ZERO (FIGHTER) The Zero is the Japanese unique uni...
The Empire of Russia (Nicholas II) (BNW)
Created by JFD
http://i.imgur.com/MV8NZ9F.png http://i.imgur.com/UpaIQmG.png Installation Requires Brave New World Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's f...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
Bohemia (Vaclav II)
Created by JFD
BOHEMIA (VACLAV II) Unique Trait: The Hussite Wars City-States following your main religion provide a Delegate to the World Congress and have increased Religious Pressure. Religious Units beginning their turn in Bohemian lands have a chance to become Comba...
France (Louis XIV)
Created by JFD
FRANCE (LOUIS XIV) Unique Trait: The Sun King Buildings constructed in non-Capital cities are built in the Capital instead. Buildings that already exist in the Capital trigger a short 'We Love the King Day' there instead. Unique Building: Chateau A Chateau...
Hungary (Stephen I)
Created by JFD
HUNGARY (STEPHEN I) Unique Trait: Apostolic Majesty Clearing Barbarian Encampments grants Faith. Spending Faith converts your nearby cities to your main Religion and triggers a 'We Love the King Day' based on the number of existing followers in that city. ...
Norway (Haakon IV)
Created by JFD
NORWAY (HAAKON IV) Unique Trait: Grand Leidang New Citizens contribute Production toward available Naval Combat Units. Newly trained Naval Combat Units contribute toward border expansion and promoting them increases Influence with neutral City-States. Uniq...
The Papal States (Innocent III)
Created by JFD
http://i.imgur.com/oYQCOCF.jpg Adds the Papal States led by Innocent III as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the yea...
The Principality of Wallachia (Vlad III Tepes)
Created by JFD
http://i.imgur.com/cyG4kUq.jpg Adds the Principality of Wallachia led by Vlad III Tepes as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V moddi...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEPH STALIN) Unique Trait: Warsaw Pact Receive bonus Military Production for each enemy in your borders, the borders of allied City-States, or of Civilizations you share an Ideology with. Gain Influence per turn with City-States you could d...
The Turks (Mehmed II)
Created by JFD
======================== OVERVIEW ======================== CIVILIZATION - THE TURKS (MEHMED II) TRAIT - TRIBUTE IN BLOOD Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned. U...
Great Britain (Winston Churchill)
Created by JFD
GREAT BRITAIN (WINSTON CHURCHILL) Unique Trait: Blood, Toil, Tears, and Sweat Upon the outbreak of war, the Capital enters into a 'We Love the King Day.' While the Capital is in 'WLTKD,' +20% Military Production in all cities and Combat Units fight +25% mo...
America (Franklin Roosevelt)
Created by JFD
AMERICA (FRANKLIN ROOSEVELT) Unique Trait: New Deal Adopting new Social Policies grants a burst of production toward available Production and Food Buildings in all cities. Receive Culture back for any of these Buildings that had already been constructed. U...
Useful Oil Mod
Created by swatmp5
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods BNW and Gods and King COMPATIBL...
The Empire of Russia (Peter the Great) (BNW)
Created by JFD
Adds Russia led by Peter the Great as a playable civilization. Does not replace Catherine's Russia. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the year...
Sweden (Charles XII)
Created by JFD
SWEDEN (CHARLES XII) Unique Trait: Indelningsverket During peace, Food from worked Tile Improvements is stored for Land and Naval Combat Units for up to 33% of their Production cost. Newly trained Combat Units begin with +20% more Movement for each war you...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) Unique Trait: Army with a State Great People Points from Specialists increase the starting XP for Land Units and contribute toward generating Great Generals. Enemy Units near your Great Generals have their own Great General bonuses n...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...