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And again, for the final puzzle using the cube to jump, use a 64 texture instead of a 128. Looks really strange having it cutoff midway.
Maybe also spice up the lighting with some observation rooms and different colours lights. (Like warm and cool)
I can't think of anything else, but I'm going to go and play Part 2 and 3 as well. Expect some more feedback there as well. Anyways, good luck!
(2/2)
The buttons don't have bases, the indicator lights shouldn't touch the lines on the walls/floors. And Portal 2 doesn't use the checkmark frames anymore.
Oh! And by the lights in the first room, use a 64 texture instead of the 128 one. It'll look better.
I also found it a bit strange that the player starts in a room instead of an elevator. The glass in the second room appears to use brushwork and not a model, which I found a bit strange. And the buttons for the final puzzle don't have any indicator lights. (Not to mention the map suddenly ends after going through the door.
(1/2)