Arma 3
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SPS Equipment
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
456.782 MB
31 Oct, 2017 @ 3:29pm
30 Sep @ 5:29am
49 Change Notes ( view )

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SPS Equipment

Description
SPS Equipment

1.12.0
Update to the EoTech items:
Tan version of the Vudo 1-10 LPVO added (as that's now available from EoTech.) This is available with and without clip on night vision attachment. (As with earlier versions, ACE3 self interactions allow adding and removing the clip on NV)
EXPS3 and G33 magnifier model and textures updated as well as adding the G45 magnifier. As with the earlier version, adding/removing the magnifier is possible with ACE3 self interactions. (This essentially allows swapping between magnifiers if both items are carried in the inventory.)

1.11.1
Minor update - glare off the 3D sights Eotech, Aimpoint etc.) under certain conditions should be improved with this update

1.11.0
EoTech Vudu 1-10 FFP with LE-5 MRAD reticle added.
(AN/PVS-24LR config also included)

1.10.0
Schmidt and Bender 5-45x56 PMII High Power scope added with MSR2 reticule.
ACE3 interactions available for adding/removing AN/PVS-24LR as with other appropriate scopes.
NOTE: the 5-45x56 & AN/PVS-24LR uses asdg/CBA's 'long rail' so is only available on weapons with a long enough rail to mount it.

1.9.1
MSR2 reticles added for Schmidt and Bender PMII High Power 3-27x56 and Ultra Short 3-20x50

1.9.0
Schmidt and Bender 1.1-4x20 PM II Short Dot (with P3L reticule) added
Geometry and shadow LOD of Schmidt and Bender PMII High Power 1.1-8 x 24mm improved
Updated mounts of Schmidt and Bender PMII High Power 1.1-8 x 24mm and 3-27 x 56mm to latest geometry/textures

1.8.1
Slight improvement to RAL8000 texture hue/saturation on S&B scopes

1.8.0
Vortex Spitfire HD Gen II x5 added
Black and Tan options with and without Trijicon RMR

1.7.0
Schmidt and Bender 3-20x50 Ultra Short added.
All 3 factory colours are available with or without a Trijicon RMR.
Additionally, versions with a AN/PVS-24LR are also available. (If using ACE3, this can be removed/added if there's space in inventory etc.)
The Trijicon RMR is also available as a pistol attachment where appropriate..

1.6.0
EoTech and Aimpoint sights added with 50m zeros for subsonic ammunition.
(If using ACE3, it is possible to change between the 200m and 50m zeros with a self interaction.)
OSS 7.62mm suppressor repositioned slightly.

1.5.0
AN/PVS24-LR Clip-on Night Vision Devices added to Schmidt & Bender Sights.
If using ACE3, self interacting and going to the equipment section will allow removal and addition of the AN/PVS24-LR to these high power sights.
(I'm not fully happy with the textures yet so there may be smaller updates in the near future.)


V1.4.1
Minor update - Additional Schmidt and Bender PMII High Power 3-27 x 56 added without top mounted T1 sight. (RAL8000 & FDE textures)
If using ACE3, some additional functionality added with EoTech EXPS3-2. (Primarily done as a test for future addons.)

V1.4.0
Altas BT46-17LW PSR Bipod added
Some extension to CBA accessories added to allow the user to set the deployment height of the bipod. Note that to some degree, this is controlled by what you deploy on so the most noticeable effect is when doing this prone.
(A big thanks to @Blueduckraider50 for the scripting support here.)

V1.3.1
OSS HX-QD Suppressor line added.
5.56K, 556 and 762TI variants are available in black and FDE

V1.3.0
EOTech EXPS3-2 added with G33 Magnifier

V1.2.1
Minor update - Additional Schmidt and Bender PMII High Power 3-27 x 56 added without top mounted T1 sight. (Black texture Only)

V1.2.0
LaRue LT660-HK mounts added for the Aimpoint T1 sights.
Aimpoint 3xMAG added to Aimpoint T1 sights. Note the magnifier functionality is controlled by CBA settings.
(Configure controls -> Configure Addons -> CBA Accessory Functions and set 'Next Optics State' to your preference e.g. Ctrl+Sec. Mouse Button.)

V1.1.1
Minor improvement to the vertical position of the High Power scopes

V1.1.0
Aimpoint Micro T-1s added as stand alone sights

V1.0.0 First Release

SPS Equipment is currently a small accessories pack containing the following:
OSS Helix 5.56mm and 7.62mm Suppressors
Gemtech One 7.62mm Suppressors
Gemtech Shield 5.56mm Suppressors

Schmidt and Bender PMII High Power 1.1-8 x 24mm Sights
Schmidt and Bender PMII High Power 3-27 x 56mm Sights with top mounted Aimpoint MicroT1

The weapons in the images above can be found at the following location:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1069692316
JPC Vests seen in these images can now be found at the following location:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1109528858

Thanks go to:
BI for making the game we all love
The ARMA3 community on discord – especially da12thMonkey, commy2, HorribleGoat, X3KJ, Mondkalb, PuFu, (and any others I’ve forgotten to mention)
Blueduckraider50 for his scripting help
Bones for his wisdom
Crazy for helping me (start to) get my head round config files
Mikero for his tools
All the other great mod maker in the community who have helped give me the inspiration to attempt to mod myself.
In association with UK Special Forces Group http://specialforcesgroup.co.uk/ (Formerly 161st Reconnaissance Regiment)
140 Comments
choosy 14 Oct @ 4:30pm 
Great mod, man, but if you wanted to make it even better, it would be nice to add smooth zoom, which I'm sure I'm not the only one who would be grateful for that.
Steve  [author] 4 Oct @ 10:42am 
@Gods Drunkest Driver, if you re-upload this to the Steam Workshop, you will get DMCA-ed for doing so. There's a huge amount now that you have to accept when uploading to the workshop which makes it clear the legal implications.
(Fundamentally, you need to own the IP of what you upload.)

There's many better ways to make mod packs for units.
If you're new to this kind of thing, the easiest 2 are:

1. Make a Steam Collection of all the mods you want your group to use.
2. Make an Arma 3 Launcher Preset of the mods you want to use.

The 3rd option in some ways is the nicest but a little harder to set up:
3: make an 'empty' mod (a mod that contains no actual content) where you set all the other required workshop mods for your group as requirements in the workshop page for your empty mod. On loading this empty mod in the A3 launcher, everyone will be prompted to download and add all these mods marked as 'required' to the launcher.
Hey ther Im just wondering if you would be willing to let me use this mod as a local mod for our unit? Theres no money to be made lol, just figured I'd ask?
AndoArgyll 29 Sep @ 3:00pm 
Hey dude. Would you consider doing versions of the Vudu and SnB 1-8s with a piggybacked RMR or T1?
Dawofnia 27 Jul @ 8:34pm 
@sigma_Frenchie, using the pad on top of the rifle.. its just now shown in the game. But thats how
Sigma_Frenchie 11 May @ 8:00am 
that's a genuine question, not criticism
Sigma_Frenchie 11 May @ 7:58am 
why are the flashlights on the right side? how are you supposed to turn them on/off realistically
Steve  [author] 9 Mar @ 11:57am 
Erm... you do realise that for most ammunition, a 50m and 200m zero are normally so close to identical that they are considered the same?
The round goes through the 50m zero on the way up, peaks at about 125-150m and starts falling again to pass through the same zero at 200m.
The 50m zero was only put in for use with the heavier .300 blackout rounds out of the very short 9" HK337 barrel where that's no longer true and most targets would be engaged under 100m.
Vokun Vulon 9 Mar @ 8:31am 
Can we get it so the flip sights change zeroing when you flip them to the side? Ideally from 200m with magnifier to 50m without, save having to take off the magnifier AND change zeroing in ace when you can use the CBA bind to flip the magnifier off to the side instead
Naneek 7 Jun, 2023 @ 8:43pm 
Are we able to get a red dot ontop of the shortdot and vudu?