Natural Selection 2

Natural Selection 2

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Co_FortSiege
   
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824.918 KB
5 Jan, 2013 @ 12:13am
9 Feb, 2013 @ 11:34am
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Co_FortSiege

Description
A very unpolished and unbalanced Combat Mode level where Marines start in a fort surrounded by caves. NOT a siege level - don't put this on a siege server.
7 Comments
Jibrail 3 Jun, 2013 @ 6:50am 
Creator please read this {LINK REMOVED}
Brian  [author] 9 Feb, 2013 @ 11:40am 
Updated.
Textured most (all?) of the untextured caves.
Put the vents in the Vents group so they appear orange on the minimap.
Added ambient sounds in some areas.
Added some lava effects to the laval river and infestation effects to the hive room.
Increased the size of some lava-crossing rocks, and added a few more.
Brian  [author] 7 Jan, 2013 @ 10:53pm 
Updated the map. I ended up making the outdoor area much smaller and there isn't a maze of footbridges, but there is lava!

And the under-wall-trench no longer gets you stuck.
Spade 5 Jan, 2013 @ 2:20pm 
And make a deadly area under it like lava :)
Brian  [author] 5 Jan, 2013 @ 12:27pm 
I like that idea! Wasn't really sure what to do with all that space.
Spade 5 Jan, 2013 @ 4:03am 
You should make in te middle of the map like a maze of footbridge to not have a flat open space very unfriendly to aliens. It will allow the marines and the aliens to have a place to fight with a lot of adrenaline ^^ scary spots, narrow places, etc. Aliens have the possibility to hide underneath the bridges and hide until they come closer to marines! The caves are a good idea too!

Keep it up! :)
Brian  [author] 5 Jan, 2013 @ 12:16am 
I cooked this level up in about 5 hours tonight, so it is really quite rough. I welcome any suggestions!