Arma 3
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LIBERATION Dingor update
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
3.177 MB
23 Oct, 2017 @ 8:14pm
19 Feb, 2018 @ 5:49am
3 Change Notes ( view )

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LIBERATION Dingor update

Description
Wyqer's Liberation version That I have ported to Dingor version 3.82. This is not an official release from Wyqer .

Head over to Wyqer's forum for info on this excellent mission. Original was by zbug with Wyqer continuing it.

https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/


Overview: (from Wyqer)
The area has fallen to the enemy and it is up to you to take it back!

Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region.

Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.

Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.

Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.

Build the FOB of your dreams with an in-game "what you see is what you get" system.

Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.

Combat aggressive and cunning hostile forces who react and adapt to your actions.

Monitor and work alongside, or against, independent guerrilla forces.

Learn that every window is a threat thanks to the custom urban combat AI.

Accomplish meaningful secondary objectives that will benefit your progression.

Never lose your progress with the built-in server-side save system.

ANyway this is my port of that. You will need all the @RHS and of course the Dingor Map by IceBreakr (requires Cups terrain core)


Mission uses a great Killfeed script by [GR]FLOROS G (see credits in mission)
Mission uses A3 wounding system by [TcB]-Psycho- (see credits in mission)

Original Liberation by Zbug and Carried on and updated by Wyqer from Killah Potatoes.
4 Comments
InV | Lemon 12 Dec, 2017 @ 11:09am 
fuckn dummy head
VISIONÄÄRI 22 Nov, 2017 @ 7:51am 
It worked. Thanks for making this.
Darkhound  [author] 17 Nov, 2017 @ 3:18pm 
Should autodetect you have ace..

Try removing this from your description.ext


#include "AIS\Effects\BarDlg.hpp"

class CfgFunctions {
#include "AIS\cfgFunctions.hpp"
};
VISIONÄÄRI 17 Nov, 2017 @ 5:32am 
Ace doesn't work on this mission how to enable it?