Arma 3
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Liberation on Isla Duala Updated
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
3.189 MB
21 Oct, 2017 @ 5:25pm
19 Feb, 2018 @ 5:38am
6 Change Notes ( view )

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Liberation on Isla Duala Updated

Description
Wyqer's Liberation version That I have ported to Isla Duala. This is not an official release from Wyqer .

Head over to Wyqer's forum for info on this excellent mission. Original was by zbug with Wyqer continuing it.

https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/


Overview: (from Wyqer)
The area has fallen to the enemy and it is up to you to take it back!

Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region.

Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.

Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.

Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.

Build the FOB of your dreams with an in-game "what you see is what you get" system.

Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.

Combat aggressive and cunning hostile forces who react and adapt to your actions.

Monitor and work alongside, or against, independent guerrilla forces.

Learn that every window is a threat thanks to the custom urban combat AI.

Accomplish meaningful secondary objectives that will benefit your progression.

Never lose your progress with the built-in server-side save system.

ANyway this is my port of that. You will need all the @RHS and of course the Isla Duala A3 (3.8} byTheMap God IceBreakr (requires Cups terrain core)

Mission uses a great Killfeed script by [GR]FLOROS G (see credits in mission)
Mission uses A3 wounding system by [TcB]-Psycho- (see credits in mission)

Original Liberation by Zbug and Carried on and updated by Wyqer from Killah Potatoes.
20 Comments
[UKE]CombatTaffy 17 Jul, 2021 @ 4:25am 
I have tried to host this on a rented server,getting probs with client side Isla Duala no config bin worlds isla duala
CaptainBoats 10 Feb, 2019 @ 9:09pm 
Is anyone else unable to give commands to AI squads? Im using the correct commands from the command menu as well but it wont work.
de5ync 19 Feb, 2018 @ 3:46pm 
awesome bro, thanks for that :)
Darkhound  [author] 19 Feb, 2018 @ 5:40am 
Added Project Opfor and no more fighting csat. Also latest version of Liberation
de5ync 18 Feb, 2018 @ 4:53pm 
awesome man thanks a bunch, yeah csat is a bit of a pain, just too damn bullet proof lol
Darkhound  [author] 18 Feb, 2018 @ 12:48pm 
Ill update that mission along with some of those earlier ports but kp_liberation_config is the file yo want to look at.
Darkhound  [author] 18 Feb, 2018 @ 12:44pm 
Sure. Opfor can be rhs or takistan type insurgence. Theres a config file in the root of the mission.. I should change the default to at least the rhs opfor faction since i have rhs as a dependenc. I dont care for csat on any mission myself
de5ync 18 Feb, 2018 @ 11:02am 
Hey dude, as usual awesome port, i was wondering if there is a way to change the opfor faction from csat to something more "environmental", i.e. some african or middle east type forces. I'm happy to fiddle with files and things I'm just not sure where to start. any help you can provide would be appreciated. thanks again for the great work!
Darkhound  [author] 15 Jan, 2018 @ 1:12pm 
@Monika.. remove this from your description.ext
#include "AIS\Effects\BarDlg.hpp"

class CfgFunctions {
#include "AIS\cfgFunctions.hpp"
WhiteWolf 15 Jan, 2018 @ 1:02pm 
Hello! I was just wondering if this mission works with ACE3? as me and my friends tried it and we couldn't enter the interaction menu or anything, any help if this needs updating would be great! Thanks :)