The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Alheim
   
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1.223 MB
20 Oct, 2017 @ 12:11pm
16 Nov, 2017 @ 2:35pm
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The Alheim

Description
Tired of fast-traveling to your main home base to store your loot? Ever walk from one town to the next, and find enough stuff on the way to prompt a trip back to where you started? Or simply not satisfied with any of the vanilla player homes?

Then the Alheim is for you!

This mod adds a player home to Skyrim with access points in all of the major hold capitals. It is accessed through trapdoors located just outside of the purchasable homes in the five major hold capitals (Solitude, Markarth, Whiterun, Riften, and Windhelm), at the edge of the main courtyard in the College of Winterhold, and outside of the inns in the remaining hold capitals (Morthal, Falkreath, and Dawnstar). This allows you to travel on foot across Skyrim without wondering what to do with all the ingredients, collectables, etc. that you come across en route. The Alheim has all you could want in a home: a library large enough to hold more than the number of unique books in the game, a kitchen/dining room for meals, a bedroom and study to serve as your HQ, a workshop with all the tools you'll need to prepare for battle, an alchemy/enchanting room to give you an edge, and a storeroom for your well-earned treasure. Beyond the storeroom, unique storage units are scattered throughout the complex so you don't get overwhelmed by dozens of identical chests lined up next to each other. Furthermore, the Alheim is now spouse-compatable, and contains busts to store dragon priest masks.

This is my first mod, and so far only I have tested it. Leave a comment if you find any errors. Some issues to look out for are:
- Objects around the home moving from their original positions and making a mess (spooky)
- Interference with quests, especially "Blood on the Ice"
- Unwanted visitors

In addition, let me know if there's anything you think would improve the Alheim!

No, Atler. Let's let them find it on their own.

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Where are the trapdoors?
- Solitude: From the door to Addvar's House, cross the street and pass under the arch. It will be on the left.
- Morthal: Facing the door to the Moorside Inn, turn left. It will be on the porch.
- Markarth: The trapdoor will be on the porch/balcony in front of Vlindrel Hall.
- Falkreath: Facing the door to Dead Man's Drink, turn left. It will be on the porch.
- Whiterun: Facing the door to Breezehome, it is around the right side of the house.
- Dawnstar: Facing the door to Windpeak Inn, turn left. It will be on the porch.
- Riften: Facing the door to Honeyside from within the city, turn right. It is among the leaves and ferns.
- Winterhold: When you first enter through the gates to the courtyard of the College from the town, turn left. You will notice dark gray lines on the floor. Cross the first one, and the trapdoor should be lined up on the second.
- Windhelm: Facing the door to Hjerim, turn right. It is in the far left corner.

Alternatively, you could type "coc alheim" in the console and see where each door takes you.

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Note:

- This mod will conflict with Hearthfire, such that you will not be able to move your spouse into one of the homesteads. I am working on a DLC-compatable version of this mod.
- This mod is not compatible with the Unofficial Skyrim Patch in one important way: if you place your masks on the busts, they will disappear when removed. Other than that, you should be fine. The DLC-compatable version will also be patch-compatable.

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Keywords: Universal, Player Home, Hold Capitals, No Fast Travel, No Fasttravel, Base, Easy Access
16 Comments
Temenos 15 Dec, 2022 @ 10:30pm 
Thanks!
Imperial Khasti  [author] 15 Dec, 2022 @ 6:32pm 
Same to you! Also, if you (or anyone else) knows how to transfer it over, feel free to do so and upload for others. I'm not protective of the IP or anything like that.
Temenos 14 Dec, 2022 @ 10:14am 
Damn, I was hoping to have this in AE. Thanks anyways and I hope you have a happy holidays, whatever you celebrate!
Imperial Khasti  [author] 14 Dec, 2022 @ 7:13am 
I don't have any plans to make this functional for anything other than the original edition.
Temenos 13 Dec, 2022 @ 4:45pm 
Is there any way that this can be brought over to Anniversary Edition?
Imperial Khasti  [author] 2 Jun, 2022 @ 8:54am 
Do you have other mods that modify Whiterun?
Urik Baursog 31 May, 2022 @ 10:09pm 
The command "coc alheim" does take me to Alheim but the trap door outside of Breezehome doesn't show up at all.
Imperial Khasti  [author] 29 May, 2022 @ 11:55am 
I noticed that problem too. I fixed it on my end by disabling the navmesh (i.e. pathfinding capability) within the Alheim, but that leads to followers becoming stuck in the Alheim, and needing console commands to retrieve them. I decided not to add that update to the official upload.
LoonyToons96 29 May, 2022 @ 1:03am 
Its an awsome mod, the only problem is, that skyrim chooses the fastest way to travel, and therefor guides you through this mod to get there. Thats the only problem i have with this mod.
Willow Pompano 31 Oct, 2017 @ 10:21am 
Awesome!!!