Divinity: Original Sin 2

Divinity: Original Sin 2

63 ratings
RED_DEADMEN_ISLE
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
34.362 MB
19 Oct, 2017 @ 9:02am
6 Nov, 2017 @ 12:31am
2 Change Notes ( view )

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RED_DEADMEN_ISLE

In 1 collection by Heinz234
Heinz234's GM Add-ons for Classic DOS2
12 items
Description
A pretty big island with a cave, multiple ruins and a fully decorated multiple floor main building with a dungeon beneath it.

If you run into the "I can walk over the chandeliers" issue, you need to disable addons that have the bad practice of altering standard "root templates" instead of creating a new version of those templates.

Mods known to cause this issue :
- JRavens GM Toolkit I Larger Scenes and More Objects
31 Comments
Heinz234  [author] 19 Sep, 2018 @ 11:05pm 
Ceex 19 Sep, 2018 @ 7:09pm 
Update for DE please :)
Heinz234  [author] 13 Jan, 2018 @ 2:01am 
No worries, I will @Vizze
Vizze 13 Jan, 2018 @ 1:17am 
Love this map! Would love you to make more :D
Tyroki 29 Dec, 2017 @ 3:22pm 
Neat. I look forward to giving this map a try :D
Heinz234  [author] 29 Dec, 2017 @ 3:22pm 
off to the side.
Tyroki 29 Dec, 2017 @ 3:21pm 
True. But one more question. Do you have the cave beneath the map, or off to the side somewhere?
Heinz234  [author] 29 Dec, 2017 @ 3:18pm 
sorry for deleting my earlier post, but it's actualy rather easy. Have the entrance interactable and a teleport script attached to it. you might want to check some turtorials, the wiki or the offcial forums for some more help as I don't thik this is the place for that.
Tyroki 29 Dec, 2017 @ 3:18pm 
Also how did you give the building a roof? Every time I've tried, it just craps out. (Subbed to your map, by the way. I have to add this to a GM campaign :D)
Tyroki 29 Dec, 2017 @ 3:16pm 
Well, you have this big island... with a cave. How did you manage to give it a cave without making a new level for the cave?