Arma 3
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[SP/CO-OP 06] Chernarussian Uprising: Retaking Green Mountain
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
151.303 KB
17 Oct, 2017 @ 3:11am
6 Jan, 2018 @ 9:54pm
5 Change Notes ( view )

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[SP/CO-OP 06] Chernarussian Uprising: Retaking Green Mountain

In 1 collection by RandomTShirtGuy
[SP/CO-OP] Chernarussian Uprising
9 items
Description
An intense action-packed multi-objective scenario meant to be played in CO-OP but works just as fine in SP.

We are finally pushing the insurgents back north. Green Mountain is a small military operated comms central. The insurgents took it in the start of the uprising and have been in control over it since. Green Mountain is in a key position for future operations and that is why it's crucial for us to retake it from the insurgents. Remember, there are several CDF trucks in the area. They may still contain some of our weapons.

NOTE: If the choppers crash in the beginning it is because of the AI sometimes derps in Arma. This is nothing I can fix, so just restart the mission if they crash before the LZ (happened to me once out of dozens of tests)

NOTE #2: If you play CO-OP and do NOT select the Squad Leader, the Squad will simply stay at insertion, rendering them useless.
15 Comments
marco.toppy 30 May @ 5:15pm 
Good mission with enemies number balanced ! :steamhappy:
Gopan 16 Jan, 2018 @ 1:44pm 
Nice
RandomTShirtGuy  [author] 26 Dec, 2017 @ 5:33pm 
@ShankandaHalf Damn, thanks! This is one of the most positive comments we've recieved. . Remember to check our other scenarios like Adzu_'s 'WW3 Alternate History'-missions or my 'Search For the Jackal'-series :D.
Halfshanks 26 Dec, 2017 @ 4:19pm 
Damn, this is one of the best scenarios i've ever played. This whole series is amazing
OFFA273 11 Dec, 2017 @ 2:17pm 
Good work - really enjoyed the combat. Thanks!
MY MAIN GOAL IS TO BLOW UP 4 Nov, 2017 @ 3:36pm 
verry nice one !!
RandomTShirtGuy  [author] 26 Oct, 2017 @ 3:47am 
@Bob of Mage I did some scenario editing yesterday and saw the CDF in the Blufor list, so you were totally correct, they are also Blufor, just like in Arma 2. During this collection the players will most probably swap between Independent and Blufor depending on the scenario at hand, and what factions need to be friendly/hostile to the CDF (like if say Nationalist Troops (Independent), need to be hostile, then the CDF is Bluofor). If I would've spotted this earlier, then in say this sceario they would've been Blufor, but for the next scenario in Chernarussian Uprising, the CDF will definitely be Blufor. I won't edit them to be Blufor in the earlier missions though (because I think the green of Ind. fits them quite well :D)
Bob of Mage 23 Oct, 2017 @ 7:39pm 
Well the thing was that since I shelled the enemy areas before moving in, there was pretty much nothing intact vehiclewise. What was had no tires so I ingored it. Green Mountain was pretty much leveled when I got there from the shelling!
RandomTShirtGuy  [author] 23 Oct, 2017 @ 2:38pm 
The BRDM at the arty site is now unlocked and can be used by the players! If you want to know all the changes, they can be found on the 'Change Notes' tab (I bet you knew this, but I'm too lazy to list them all here :D).

Oh yeah, before I forget, there are several (as in more than one) CDF trucks that could not evacuate when the insurgents took over, so checking them for some CDF weapons and ammo could be useful ;)
Bob of Mage 23 Oct, 2017 @ 1:08pm 
Yeah a truck at the arty site would be useful. Just make sure it has enough spaces for six people. Maybe some sort of ural since they are fairly common, have tons of space, and could be part of the transport that got those no good insurgents there in the first place.

In terms of locking the arty, it would make sense to some degree since normal troops would not be trained to use that sort of arty. Personally I just love any chance to blow shit up with a really big gun!