토탈워: 워해머 2

토탈워: 워해머 2

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Skill Point Jumpstart
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210.201 KB
2017년 10월 15일 오전 5시 52분
2021년 7월 14일 오전 10시 41분
업데이트 노트 29개 (보기)

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Skill Point Jumpstart

설명
Last updated: 14th July 2021

Quick overview:
  • Lords gain 2 skill points instead of 1 on level 2, 3, 4, 5, 6, 7, 8, 9 and 10
  • Lords will be able to gain a maximum of 48 skill points instead of 39 (9 more)
  • Heroes gain 2 skill points instead of 1 on level 2, 3, 4 and 5
  • Heroes will be able to gain a maximum of 43 skill points instead of 39 (4 more)
  • Integrated skill point dump for characters who have reached rank 40 which also supports heroes and lords from many other popular mods

The higher skill point gain on lower levels noticeably improves freshly recruited lords and heroes, especially spell-dependent casters. This makes '+x levels for recruited lords/heroes' bonuses more valuable, but does not increase snowballing potential later on, due to being strictly limited to only the early levels.

Works with both the Vortex and the Mortal Empires campaign

A skill point dump feature has been added to the mod. It works like this:


Includes built-in support for new lords and heroes from many mods, such as:

FAQ:
1. Help, this mod doesn't work!
The mod itself does work very well, but there is a chance that the new launcher does not load this mod for you correctly because... reasons. I can't fix this, but I can give you two different workarounds:
  • Use Kaedrin's Mod Manager available at https://github.com/Kaedrin/warhammer-mod-manager/releases/ to manage your mods. In the program, click on the GAME tab, set the game to Warhammer II and then tick the file @_skill_point_jumpstart.pack (that's this mod's file)
    This launcher can also check for potential mod conflicts.
  • Find and delete the mod's mail file called @_skill_point_jumpstart.pack in ...\Steam\steamapps\workshop\content\594570\1170046515 and/or ...\Steam\steamapps\common\Total War WARHAMMER II\data and let Steam redownload it. This usually happens when you launch the TW: WH II launcher.

    OR
  • Switch to the launcher_release_candidate BETA. To do this, right-click Total War: Warhammer II in your Steam library, click on the BETAS tab and then select launcher_release_candidate from the dropdown menu. This doesn't seem to work for all people, so Kaedrin's Mod Manager is my first recommendation.

2. Is this mod compatible with ... ?
Most likely yes. It is designed to overwrite skill point changes of other mods, so you can still use bigger overhauls such as Radious or SFO: Grimhammer II and get this mod's skill points system together with all of the content of the other mod.
This mod has built-in support for many popular mods that add characters. The worst thing that can happen is that you don't get the skill point dump for every single character in your campaign, only for most of them. Write me a comment with a link to the mod so I can try to add compatibility.

3. Is this mod save game compatible?
Somewhat. New level ups gained with the mod active will correctly reward 2 points on the appropriate levels.
However, skill points can't be added retroactively. So your characters will not gain additional points for level ups gained in the past while the mod was not installed.
댓글 177
Gibby 2022년 2월 18일 오후 1시 12분 
@Zorander

Thank you! I have the program that sets it up to look at it, but I wasn't able to find it. Just really want to be able to have more skill points and a little inpatient since the workshop isn't even set up yet. So was thinking of trying to do it myself
Zorander  [작성자] 2022년 2월 17일 오전 9시 54분 
@Gibby: You mean the data table? It's character_experience_skill_tiers in WH I and II. Haven't checked WH III yet.
Gibby 2022년 2월 17일 오전 9시 40분 
Hey, figured I'd try this question here, Zorander what data pack do you actually edit to give characters more skill points?
Zorander  [작성자] 2022년 1월 8일 오후 6시 55분 
@Ancient_SpaceMan: I thought about adding a 1% hit points bonus or a flat bonus. I'm very busy at the moment, but I'll be revising this mod anyway next month when TW : WH III launches
Ancient_SpaceMan 2022년 1월 8일 오전 12시 43분 
Would it be possible to convert the skill point dump into a general light buff? For example +1 Melee Defense. Would be sick
Elanion 2021년 8월 7일 오전 10시 09분 
That's weird, it doesnt work for me for Settra's lvl 2, but for the other lvl it work...maybe a bug...
Thx ;)
Zorander  [작성자] 2021년 8월 7일 오전 9시 06분 
Elanion 2021년 8월 7일 오전 5시 32분 
This mod doesn't work with Settra, first time I have an issue with it!
Kaviel 2021년 8월 1일 오후 1시 39분 
@zorander thanks man will do some testing with my friend see if we can get it working! let us pray it isn't a hard fix
Zorander  [작성자] 2021년 8월 1일 오후 1시 18분 
@Kaviel: I just started a multiplayer campaign with a friend and we didn't get any errors when using just this mod, so it does not break multiplayer.
Check that both of you are using the same version or try deleting the mod's main file called @_skill_point_jumpstart.pack and letting Steam redownload it.
Steam Workshop usually chooses ...\Steam\steamapps\workshop\content\594570\1170046515 as the installation directory for this mod, but it also likes placing things in ...\Steam\steamapps\common\Total War WARHAMMER II\data .
Sometimes, CA's launcher does not actually do what you tell it to do in terms of mod selection. It also may have cached an incorrect version of the mod.
You can try Kaedrin's Mod Manager [github.com] as well.
There's nothing I can really do about the launcher or Steam Workshop. Hope you can find the issue tho, good luck.