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I want the desired replenishment rate to be equal to 2/(overall replenishment bonuses from buildings, regions, tech, traits, skills etc......)
0.5 = half ? as an half off all total replenishment effects combined ?
because what i did before was i added -10 and i saw it effects, but this doesnt provide the required result, as what it did was it removed 10% from overall replenishment,
i dont want to remove 10% i want to remove 2/3 off total replenishment.
=> make a mod with (rusty) pack file manager
=> easiest way: you have to mod in "campaign_difficulty_handicap_effect"
- the effect name you need is "wh_main_effect_force_all_campaign_replenishment_rate"
- the scope you need is "faction_to_region_own"
- to affect all difficulties: players has 1 ; 0 ; -1 ; -2 ; -3 and AI has -1 ; 0 ; 1 ; 2 ; 3
(so you need to do 10 lines)
- you have to put values like 0.5 or 0.3 according to the numbers you said
hope its clear :-)
(=> no changes needed)