Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													



 
						


 
			




SSC_BASE_CHANCE=10
SSC_AIM_DIVISOR=1
I'm even considering giving a skulljack to my snipers now, as a last resort "get off my lawn (i.e. rooftop)" measure. Eating the feedback damage might be preferable to getting "bonked" by a Lancer x)
The mod preview image is a jpg in ther root folder of your mod that's called ModPreview.jpg. All other images are set using the Owner Controls on the right side of the mod page.
On a related issue, are you aware reapers cannor reconceal (shadow) when carrying a skulljack? Is there a fix for that? The game alleges it is because skulljack would be an "objective item". However, even after skulljacking both the officer and the codex that lame excuse does not go away... please help?