Left 4 Dead 2

Left 4 Dead 2

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[M16] M60 HUD script
   
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Game Content: Scripts, UI
File Size
Posted
20.906 KB
13 Oct, 2017 @ 11:03am
1 Change Note ( view )

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[M16] M60 HUD script

In 1 collection by Alex_D #NoWar
Alex_D's HUD icons: Tier 2
72 items
Description
A script with a HUD icon for the M60.

Type: Flash outline (artwork included)

This addon replaces SCRIPTS (changes the in-game weapon stats)! That means you can only play on a server (your own or your friend's host) which has this script enabled. Disable this mod (and preferrably restart the game) if you want to join online servers.

That also means that you need to subscribe to 1 (one) of the "Required Items" to get the model itself. Do not ignore the window that pops up after you subscribe! If you do, you can find them (the Required Items) to the right of the preview/description/comment section, where the author(s) is(are) credited and the stats are shown.

The script changes are:
  • HUD icon
  • 100 round capacity (def. 50)
  • 41 damage per shot (def. 33)
  • ~545 rounds per minute (def. ~861)
  • 300 reserve ammo (def. 360) - AMMO_TYPE_TURRET
15 Comments
soldier jordan 7 Oct @ 12:01pm 
ok
Alex_D #NoWar  [author] 7 Oct @ 12:00pm 
There's a semi-hard limit on the amount of ammo in the current magazine. Any amount over 255 will be bugged. Let's just say the maximum is 250.
soldier jordan 7 Oct @ 11:57am 
also 4 box mags you could connect them to your belt or put them in your backpack
soldier jordan 7 Oct @ 11:57am 
hm ok
Alex_D #NoWar  [author] 7 Oct @ 11:55am 
To carry this much ammo around, you'd need an "ammo bitch" - the assistant gunner. Ammo is heavy, you know. Realism aside, the M60 is a slow firing gun. With this much in reserve, you're pretty much guaranteed to never run out during the campaign.

On another note, the way I did my scripts is by changing the ammo type. They're hard coded in the game, and have very specific properties, like gibbing, stunning (yes, stunning), cr0wning, and ammo reserves. There's simply no ammo type with the amount of reserve rounds you specify.

The one way to have a custom ammo pool is by using the Custom Weapons Lab and setting up a custom weapon there.
soldier jordan 7 Oct @ 11:45am 
im just saying something real each box mag would be either 150 or 200 rounds the soldiers would have 5 box mags 1 already on the m60 and 4 in the backpack
Alex_D #NoWar  [author] 7 Oct @ 10:23am 
And what do you mean "isn't much"? You clearly have no idea how balancing works, either.
Alex_D #NoWar  [author] 7 Oct @ 10:22am 
You make your point very clear, however, you do not understand how any of this works.
soldier jordan 6 Oct @ 5:52pm 
i said 600 which isnt much if the magazine is 150 since it would be 4 magazines plus use ak rounds since it does use a 7.62 caliber bullet in vietnam
Alex_D #NoWar  [author] 6 Oct @ 2:03pm 
I can make the reserves 800, and they would be instagib. Of course, that would be immensely OP. Alternatively, I can use the SMG ammo (650) that does not dismember outside of Realism modes. However, the M60 fires slowly, and so many reserve rounds would still be OP.