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-The concept for the campaign changed drastically after I implemented the 2nd boss
-Most levels are about 25% of the intended size due to laziness
-The campaign was designed for a FPS not a top-down shooter
-Dialogue consists primarily of one-liners despite the idea being intended to be story-focused
-The mod was most likely released way too early
-Most of the current secrets are rather dumb
-While making the endgame and revisiting existing levels in the editor, I made little effort to fix or learn how to fix these mistakes
I know I can make it the mod it was meant to be, but this frankly isn't it chief. I'm contemplating remaking it from scratch on another engine... one that will allow it to be the story-rich pre-sequel horror shooter I was trying to make. More than that, I intend to expand upon the original plan. More levels, enemies, bosses, etc.