Stellaris

Stellaris

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Anomaly Minimum Failure Risk Fix
   
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524.000 B
9 Oct, 2017 @ 2:22pm
9 Dec, 2017 @ 8:58am
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Anomaly Minimum Failure Risk Fix

In 1 collection by Nesano
Outact Checksum
28 items
Description
(This mod doesn't work anymore. I might go back and update it someday, but probably not. I don't feel like fixing their game for them.)

Sets anomaly minimum failure risk back to 0%

Achievement compatible (Doesn't seem to alter the checksum)
Compatible with existing saves

I haven't tested it outside of simply verifying that it works, so let me know if anything goes wrong.
38 Comments
Nesano  [author] 25 May, 2018 @ 1:00pm 
Good.
nvernon 25 May, 2018 @ 11:25am 
They removed failure risk completly.
Nesano  [author] 25 May, 2018 @ 9:59am 
They finally set it back to 0% minimum?
DustCloud 25 May, 2018 @ 6:42am 
this mod is one of the must have mod in my list, for a logn time, though it wont needed for 2.1, still very appricate for make our game feel much better :)
Mammothmk2 27 Feb, 2018 @ 12:39am 
It's still working,thx!
Nesano  [author] 26 Feb, 2018 @ 11:22am 
It should still work, it's a pretty simple mod. I don't play the game anymore, so I won't know if it stops working. Let me know if it does stop working though.
Mammothmk2 26 Feb, 2018 @ 8:20am 
Any plan for 2.0?
Railgunner2160 9 Dec, 2017 @ 11:05am 
@Nesano: The devs are aware of the bug regarding the screens not working like they should. The list includes anomalies, colonization, and resettlement so far that I'm aware of. The devs themselves have recommended the click&drag workaround.
Mammothmk2 9 Dec, 2017 @ 10:18am 
Good luck guy,keep up the good work :D
Nesano  [author] 9 Dec, 2017 @ 10:14am 
I just tested it and it works. The anomaly information screen is blank until I drag the window, but it happens with or without my mod, so mine's not what's doing it.