Total War: WARHAMMER II

Total War: WARHAMMER II

26 ratings
Base Influence and Influence Buildings - Outdated
   
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Tags: mod, Campaign
File Size
Posted
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2.688 KB
8 Oct, 2017 @ 10:44pm
26 Oct, 2017 @ 6:51pm
2 Change Notes ( view )

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Base Influence and Influence Buildings - Outdated

Description
This Mod gives Player Base-Influence per Turn and adds Influence Gain to some Buildings.

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Player gets + 6, +5 , +4, +4, +3 Influence per Turn, depending on Difficulty - less than the AI, but still noticeable.

Influence Intrigue extra Costs on hard and very hard got halfed to 12 % and 25%. Leg still +50%.

Courts, Farms, Order, Embassy and special Highelves Buildings give now Influence, depending on their Level and Lore Content.
Their Influence goes from + 0,25 up to + 4 for the Phoenix Court.

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Savegame compatible.

8 Comments
Mafnmarsn92 9 Jun, 2018 @ 1:56pm 
Hey Minos, I know this mod worked despite being outdated before the match but i don't think it works now, any chance for an update?
Haro 11 Oct, 2017 @ 12:38pm 
Hi, do you know where in PFM I can edit the Intrigue of Court cost?
MINOS  [author] 10 Oct, 2017 @ 8:52pm 
@ jpinard :

Most of it - i understand your Meaning of reducing the Numbers.
MINOS  [author] 10 Oct, 2017 @ 8:50pm 
@ Mr. MurLock :

Well, Helves Farms are in Fact Manors and Estates for Nobles.
Courts and Gardens are Places where Nobles meet.
Entertainment Buildings are also Places where Nobles meet.

Think of it like in Rome or Versailles, where they gathered the Nobles around with those Buildings/Institutions.

Its just the Numbers that need Tweakings, as i can go down to 0,0000001 or something like that.

I will look into reducing those.
jpinard 10 Oct, 2017 @ 12:42pm 
Wow I had like a thousand typos in my post. Were you able to understand it despite that?
MrMurLock 10 Oct, 2017 @ 10:48am 
Loving the mod, but I feel having so many buildings giving influence makes the game too easy. Perhaps having only a few loreful buildings give influence is better?
Maybe the Embassy, maxed entertainment and maxed temple building chains, and the special province buildings only?
MINOS  [author] 10 Oct, 2017 @ 8:57am 
Thank you!

I know this Mod isnt balanced currently, im waiting still for Feedback and yours is a good Beginning.
jpinard 10 Oct, 2017 @ 8:24am 
This is nice and glad someone is addressing this, but it is very overpowered right now as implemented. A more balanced play (Hard difficutly):

* Influence Intrigue extra Costs on hard and very hard got halfed to 12 % and 25%. Leg still +50%.

* Just a single building offers influence. I'm ony familiar with High Elves building tree, but there arwe two buildings that would fit this motif perfectly. Either the Shrine or the Embassy. It should be done in a manner that would only allow the player to get at most 2 or 3 (at the very msot) influence per turn. But perferably just 1 or 2 so you still have to deal with innate inlfuence deficits. Currently if you set a Hero to steal influence from an enemy town he can quickly get up to 6/turn. If one combines that with the way this mod is currently implemented there's too much inlfuence available.

Thanks for all your wonderful mods Minos!