Total War: WARHAMMER II

Total War: WARHAMMER II

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Stance Cost Reduction
   
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Tags: mod, Campaign
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164.080 KB
7 Oct, 2017 @ 11:18am
20 Feb, 2021 @ 8:44am
3 Change Notes ( view )

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Stance Cost Reduction

Description
It reduces the movement cost of entering many stances for many races. It works for both the player and the AI.

I dislike how raiding costs 50% of movement to enter. Same with encamp and channeling. I barely use these stances cuz it seems better to just get a move on instead of waste time. Raiding also doesn't merit wasting 50% of movement just to get some paltry income - it doesn't justify wasting 50% movement when the income doesn't even cover half the upkeep of the army.

So i changed that for my own use and felt like sharing. The AI will benefit from these changes too.

Encamp or Fortify down from 50% to 30%, 20% for raiding camp, 15% for Beastmen and other hordes

Raiding down from 50% to 20%, 10% for Beastmen and other hordes

Channeling (includes the elf versions) and Astromancy down from 50% to 20%

Ambush down from 25% to 20% simply cuz i like the number 20

Save game compatible - enable or disable at any time - no problems.
Compatible with most every mod out there. only incompatibility will be if their mod changes the same stuff mine does (stance AP cost - that's literally all i changed). in that case either theirs will overwrite my changes or mine will overwrite theirs depending on load order. (first in load order overwrites everything after it)

if i missed anything let me know. if yeh have a suggestion or a simple request - i may be amenable to it
20 Comments
Lukasao 20 Sep, 2021 @ 7:23am 
update please
Pimpin Pippin 24 Apr, 2021 @ 10:39am 
thanks for keeping this updated!
NosesCan'tSleep (Max)  [author] 20 Feb, 2021 @ 12:13pm 
Updated. I thought about ShaggothChampion's request and decided not to do that. It would make it more convenient for the player when playing chaos. However, AI chaos would be able to raze cities and encamp immediately. It would be pretty annoying.
MorglumNecksnapper 18 Jun, 2020 @ 1:36am 
Could you give warriors of chaos 0% for both encampment and raiding? This way they can either heal or make money and it's fun to juggle between that, and they really need a buff like that anyway.
NosesCan'tSleep (Max)  [author] 17 Jun, 2020 @ 7:31pm 
meh, i've thought about it a bit and considered them in game and I don't feel that Norsca really needs it. Their encamp is already relatively cheap and it also doubles as raiding. And raiding stance is actually free for them and doesn't reduce movement which is pretty good. maybe i'm lazy but if any of yous wanna change it then just open this file up in PFM and add that one stance from Norsca in and make the change yourself.

i haven't really played Norsca tho, just opened em up and looked at em turn 1, so if the consensus
(obviously not majority) from my vast 149 subs is that it should be cheaper then i guess i could change it.
NosesCan'tSleep (Max)  [author] 17 Jun, 2020 @ 7:21pm 
i guess since raiding camp for Norsca has a 25% cost to assume I could reduce it to 20% or something. They're not a horde (so i can't really justify 15%) but if i recall correctly they can't really settle the south well, or am i wrong? I don't really play Norsca much.

it does also seem like with Norsca being a better CA faction than usual that they may have realized their stance costs are flippin stupid and made Norsca's stance costs reasonable. As usual tho when they make some balance change like that with a new faction or legendary lord they don't bother to back update every other faction.
Captain Obvious 25 Apr, 2020 @ 4:14pm 
Update!
Neil 26 Nov, 2019 @ 6:24am 
The 20% ambush cost just saved my campaign. Needed my army to hide and overshot the movement a bit. Stupid UI. Great mod.
MorglumNecksnapper 29 Apr, 2019 @ 8:08am 
Parabolic Dreams: your upload isn't working.
BurntBlackWings 20 Jan, 2019 @ 4:53am 
I made a version of this, since this one is abandoned.
Movement never really bothered me until I started a Throgg campaign.

Here.