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Unfortunately, gmod uses the newer L4D style navmesh generation, which can use an unbounded amount of memory and eventually crash the game on larger maps like gm_atomic (and some of the other maps I've released navmeshes for). I generate these navmeshes on SourceSDK 2007, and then port them to gmod. I also hand-edit the navmesh to make up for the areas where automatic generation doesn't do too good.
Specifically on gm_atomic, you'll only get the navmesh for the starter room (like some people seem to have done) if you use the built-in generation without extra setup.