Divinity: Original Sin 2

Divinity: Original Sin 2

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Void Knight Class (OUTDATED)
   
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Type: Add-on
Game Mode: Story, GM
Tiedostokoko
Julkaistu
Päivitetty
2.641 MB
6.10.2017 klo 17.12
26.10.2017 klo 18.33
41 muutosilmoitusta ( näytä )

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Void Knight Class (OUTDATED)

1 kokoelmassa, tekijä Zrexin
Void Knight Pack
4 luomusta
Kuvaus



If you want fancy new skills and to feel like an absolute beast, this mod is for you.

Currently adds 22 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 3 Master (lv.13), 1 Summon and 5 Dragon Form skills.


Version 1.94.8


There are new void traders across the world so this also works on pre-existing saves, but obviously you will need to buy the skillbooks.

TRADER LOCATIONS:
The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.


OPTIONAL FILES

Void Knight Free Pet Pal Add-on

An Auspicious Beginning Add-on

Free Source Skills Add-on

Void Knight Magical CC[www.nexusmods.com]
I will no longer be updating magical CC as it takes too much time and effort
Last version of Magical CC add-on is going to work with 1.88 without bugs, you can find this version on the nexus.
Maybe I'll update this add-on once I am fully done making the mod.

Compatibility:
  • Obviously if you are using mods that allow multiple summons or something that edits original skills, it won't affect this mod as it's an entirely seperate thing.

  • Compatible with everything else as far as I know.

  • If you are using any mod that changes status effects, put them after this mod in the load order.(Penetrating Debuffs for example. You need to do this because I changed weak to be resisted by physical armor and back to magical armor for the "Magical CC" add-on. I also changed disarm to go through armor, but this will be reverted once the editor allows me to make a new working disarm status.)

  • If you want this mod to work with X mod that edits class presets:
    1. Extract my mod's pak
    2. Find the ClassVoidKnight.lsx file
    3. Edit the variables you want (Guide[docs.larian.game])
    4. Make a new project and put the .lsx file under Divinity Original Sin 2\Data\Mods\*YOUR MOD*\CharacterCreation\ClassPresets
    5. Local publish it and enable it in-game
    Sorry, I can't make a new optional file for every mod out there. This will work even if I make updates to my mod.


If you like the mod, consider dropping a few coins for the effort <3 Donate[www.nexusmods.com]


Void Knight is available in GM mode, you have to enable it in the Prepare Campaign screen
Suositut keskustelut Näytä kaikki (3)
66
6.5.2018 klo 18.07
TÄRKEÄ: Bug reports
Zrexin
227 kommenttia
Moori 11.2.2019 klo 1.10 
i loved this mod
Zrexin  [tekijä] 25.9.2018 klo 0.09 
Definitive Edition version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1522325692

Didn't make any new changes to the mod as I wanted to get this out as soon as I could. Sorry for the wait.
Frankenllama 17.9.2018 klo 6.11 
man i loved this mod... just waiting for it to be ported to DE. i refuse to play it until i have this mod!
Zeddy 16.9.2018 klo 13.47 
Even though it felt weak in some areas, I still loved the class and the style it offered and would love to see it updated to DE if possible.
Peregry 15.9.2018 klo 16.28 
Add another person wishing for it to be updated to DE.
nords21 12.9.2018 klo 19.24 
This was my favorite mod in vanilla, would love to have it in DE. I am not very savvy to do it myself.
Hevy 12.9.2018 klo 16.52 
Would like to see this mod in DE too. Love the class and its design.
Terminus 12.9.2018 klo 3.02 
@Ser Tristesse Think you could upload the file? I tried to convert it myself but I couldn't get the animations to work
Tristesse 11.9.2018 klo 13.22 
@Demiurgus Sure, I'll add you.
Arennond 11.9.2018 klo 11.57 
please update for defintive edition. I cannot play this awsome game without it!