Stronghold 2

Stronghold 2

90 ratings
Take Over
   
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4.819 MB
6 Oct, 2017 @ 2:55am
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Take Over

Description
Take Over - User-created War Scenario made by Sir_Vet (http://stronghold2.heavengames.com/downloads/showfile.php?fileid=2364)

Story:

In the beginning there was only 1 Castle standing over these grounds, owned by Sir William for many peaceful years and with 2 villages loyal to his castle heavily guarded by his men.

The normal peaceful sounds coming from Sir Williams bedroom window had a different tone, almost like the sound of troops marching mixed with the sounds of building, not quite close enough to really be made out.

When Sir William entered the great hall he was instantly hit with a barrage of voices both excited and scared, he held his hand up and the room fell silent, alright what's with the commotion he asked his right hand man Sir Fredrick. Fredrick said that to the south east a new castle is being built as we speak, large amounts of troops are moving into the area they look to belong to Sir Grey and I doubt if they're here for a picnic, if that's not enough there's another new castle being built on the other side of the lake to the south.

As he gathered all of the information, he learned of Sir Grey coming into the valley and setting up a castle on his side of the lake, he also learned of Sir Greys plan of owning both sides of the lake. William new of Sir Greys exploits from past battles and did not think too much of Sir Greys chances of defeating the new Lord across the lake, even though he knew nothing of the new Lord.

William and Fredrick were in the main hall talking about the new war that came to their land, only a few weeks since Sir Grey arrived and already 2 large towers and a gate closing the only entrance to Sir Grey and units attacking across the bridge, the new Lord had already set range units into the only tower across the bridge along with melee units on his side, the scouts had reported that Sir Grey had not been successful in getting across the bridge, as Sir Grey stepped up the invasions time would tell.
23 Comments
theDarKone 27 Oct @ 2:32pm 
The guys crying about how hard it is to deal with waves are noobs or people who do NOT enjoy putting their brain to work to get advantages. Strategy:
=> Build lots of catapults, and crossbow men
=> Time them(catapults) to attack at one place during different times( select 2-4 catapults, make them attack at one place, wait for some time(1-2 seconds), select 2-4 other catapults, do the same thing, and repeat)
=> Catapults are going to continiously attack the place or the zone, and the enemy's army is going to run in there( crossbow men are just in case some troop goes near the catapults somehow by having 999% luck )
=> Once the raid is finished, get more high-ground
=> Get estates, build on them to get an economy boost, like produce mass cheese on them or mass meat, to later sell it.
==> Repeat

EASY.
theDarKone 27 Oct @ 2:32pm 
Once you have enough high ground, make sure to attack the enemy's archers that are in the towers or walls etc with ballista, and slowly but surely you will overwhelm the AI's defences, that are going to be weak enough for you to absolutely murder him. Build a lot of macemen since economy isn't going to be a problem at this point. Once you feel like it, attack the king. ALSO, USE THE " SAVE " button to test if something works or not before doing it.
Gordon Freeman 23 Dec, 2023 @ 1:41am 
Yo Pstuder12321, its stronghold 2. its fun to try to fight the endless waves. 7/10 map, didnt have enough difficulty.
Dutch Sculptor 5 May, 2023 @ 5:00am 
For everyone that doesn't know how to, start with collecting the 200 chees when you finished that objective you'll get more building options. After that, hold on and create a slugfest.
Propagandalf 29 Apr, 2021 @ 2:06am 
Very Fun and quite Difficult, hope to see more from you
ursusteddy 18 May, 2020 @ 9:21am 
I think the overwhelming invasions are part of a bug I found: Large invasions ignore the set repeat count and dump them all at once.

That said, this was a fun and challenging scenario. I watched many an army melt away before final victory. But then, on the way to the fridge, I realized there was a huge strategic hole you could march a thousand pikemen through. I won't spoil it for y'all by telling.
stavola 13 Sep, 2019 @ 5:19pm 
This is a Awesome map very good work hope you can write more in the future I wold like to play them thanks!!!
pstuder12321 25 Apr, 2019 @ 3:41pm 
Its like all these scenarios are contests to who can be the biggest moron and epicly fail at making a game. Let me teach you something real quick, If you need to flood me with endless waves of insane BS to consider your map good or challenging or whatever moronic reasoning you have for this then stop making maps because they suck. Any enjoyment that would have come from this is taken away very quickly by the fact that you have to turn your entire estate (which boundries are horrible btw) into a weapon grinding facility and dont even get certain stuff until later in the game while your flooded with 2-3- even 4 waves at a time of bs. 0/10 start looks like it'll be very fun but then turns into a contest of just how stupid the creator could be. STOP MAKING GAMES THAT ARE INSANE BS WAVE DEFENSES THATS NOT AT ALL WHAT STRONGHOLD 2 IS ABOUT.
cornball 30 Oct, 2018 @ 7:06pm 
I enjoyed playing this, although the sheer quantity of enemy defenses and assaults forces you to play in a min/max turtle style that really highlights the weaknesses of SH2.
White Radiant 22 Jul, 2018 @ 10:14pm 
Fun map at the beginning, quickly turns into a slogfest with mass turtling in the beginning. The waves need toning down or the frequency reduced, some waves came before the second one was finished.

The lack of iron hurt me, only Sir Grey's next door estate will produce iron but you have to clear a lot of trees... good luck with the frequent waves!

And the assault on his castle is an absolute meatgrinder. The sheer amount of missile units will eat anything you send, and it's made worse that the only reliable assault troops you'll have are Macemen (if your economy can afford to mass buy maces due to the lack of a Blacksmith AND iron).