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Zgłoś problem z tłumaczeniem
Thanks again for the great work :)
I'm asking because the new version cut out the Psionics changes. So everything should work just like in vanilla there.
If you are in fact using this version here, you can find a thread about the psi changes pinned in the discussion tab: https://gtm.steamproxy.vip/workshop/filedetails/discussion/1156798529/1489992080508935882/
Tbh, it's been long enough (2 years! Jesus.) that i am no longer sure if what's described in that thread is the current status in the mod, but it should be close enough.
One problem though, i am in the mid point of my campaign, and i realized that despite researching sectoid autopsy, priest autopsy and psionics i cant build psi amps, and there is no documentation for the psi overhaul in the archive.
were those elements removed?
thanks in advance :)
The ingame documentation in the XCOM Archives (which you can reach from the Commander's Quarters) has more details.
How does shields work in the updated version?
I just started a new campaign - the only mods I added was this and the 2 required mods - MissingModPack and ChangePromotionScreen. I noticced that at the beggining of the mission, all my troops start out with 2 extra orangish health bars on top of their normal heal bar. when they get hit, it says "2 shields" and the shields can't be healed up. Is that how y our design works in the new version and just curious about the thought process behind it.