Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Tumble Weed Miner 7.0
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
98.676 KB
2 Oct, 2017 @ 11:20am
1 Change Note ( view )

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Tumble Weed Miner 7.0

In 1 collection by ForgeTec
Roamer Tech 7.0
16 items
Description
First off yes its a bit of a ugly beast but I kinda was tired of smooth perfect shells and wanted to make something more industrial then a race car look. Also the frame reduced the weight to make it less top heavy and allowed me to add aritifical mass to bottom so it flys straiter.

So this miner has a few fixes for some anoyances of mine. I think allot of miners out there are brilliant and work great but not always what I need.

So my top 3 miner annoyances I fixed.

Rolling over
has a full roll cage and lots of gyros and thrust to allow it to pretty much never get stuck I spent a hour trying to get it stuck but it just flipped over moment I hit o.

Overland Flight.
It has a artifical mass on the bottom of it making it fly a bit less drunk when moving around the map. This mass also drags it down allowing it to mine faster. It has 4 hover pods not 2 and they are placed in front and back meaning it does not tilt wierdly in overland flight like some miners I've seen.

Mining
Yeah I know its wierd to say miners mine wierd but they make a perfect hole meaning if you dig down for a bit its pretty difficulty to get out. So the 2 bottom miners are out farther allowing it to bite down a bit making you able to make a hole quicker and allowing you to build a ramp back up easier as it bites in then the other 4 drills expand the path. Also added 2 large thrusters to front and back so it could jump and push itself around to get out of holes. Finally added 2 jump boosters to help even more.
8 Comments
ForgeTec  [author] 3 Feb, 2018 @ 6:25am 
the mining beam is both really nice and really wierd - its got a very unstable quality about it and on multiplayer it tends to act wonky

also I'm planning on a upgraded version of this miner as well when 8.0 nears and am working on a larger shuttle craft atm - then a cv - then the hv
Sqweloookle 2 Feb, 2018 @ 9:26pm 
Oh okay cool, cause I've noticed that mining with HVs tend to make the HV do some unstable movements. Though I guess the advanced beam mining tool won't as it's a beam not a physical drill. LOL
ForgeTec  [author] 1 Feb, 2018 @ 8:23am 
could also be the new patches they been releasing I saw it just happen to a blueprint I spawned in then I spawned in 3 more and nada - I'm guessing the framework for the repair to blueprints is being added and making things wierd

I'm actually building a new version of this miner with some of the new tech
Sqweloookle 1 Feb, 2018 @ 8:05am 
I'll unsub then sub again and see if it does it again
ForgeTec  [author] 31 Jan, 2018 @ 7:21am 
that seems to be a bug as it didn't happen when I did it just a min ago
Sqweloookle 31 Jan, 2018 @ 6:39am 
When I pasted it, additional glass and drills appear to the right away from the miner.
It seems that the top drills and glass materialise away from the miner.
ForgeTec  [author] 29 Jan, 2018 @ 8:01am 
only tumble weeds
Karl Pilkington 29 Jan, 2018 @ 7:09am 
I like the authentic style. Does it mine weed?