War for the Overworld

War for the Overworld

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The Gilded Rise - Level 7
   
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Game Modes: Scenario
Number of Players: 2 Player
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10.609 MB
27 Sep, 2017 @ 2:22pm
7 Apr, 2019 @ 6:36am
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The Gilded Rise - Level 7

In 1 collection by Korvek
Webbernever1's Intermediate Campaign - The Gilded Rise
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Description
Level 7 - The Siege of Mira (Lord Ironsteel)

You have done well, Kasita, for Ellfador is falling to your might. Yet mark well that the lands guarded by the head inquisitor were a mere token amount of what you once owned. Witness presently
the Siege of Mira, an event of utmost importance. Here does the heroic Lord Ironsteel, a rather noble and successful Empire knight, lead his forces to banish underlord Mira from this realm.
Mira is a rather unique underlord who, although not necessarily known for her trustworthiness especially when near great sources of power, could prove a useful ally so long as this siege is broken. Your task is rather simple: Break Sir Ironsteel's siege, destroy his sieging army, and drive the Empire back. To aid you with this task, make use of the warding totem and underminer
constructs. The former may be placed along the perimeter of Mira's keep to deter Sir Ironsteel's scouts. The latter may be used to force a surprise entrance into the Empire's bases. The garrison
shall also likely aid you with your task. Remember, Kasita, to search for those long lost golden weavers, as well as construct an army of sentinels. For if you are too slow destroying the Empire's
bases, you may expect Mira to come under heavy attack.