Divinity: Original Sin 2

Divinity: Original Sin 2

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RED_HEUMTON_BARRACKS
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
2.062 MB
24 Sep, 2017 @ 12:16pm
9 Nov, 2017 @ 6:58am
2 Change Notes ( view )

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RED_HEUMTON_BARRACKS

In 1 collection by Heinz234
Heinz234's GM Add-ons for Classic DOS2
12 items
Description
7 Comments
Heinz234  [author] 19 Sep, 2018 @ 11:05pm 
Death 19 Sep, 2018 @ 6:57pm 
Update for DE please :)
Heinz234  [author] 9 Nov, 2017 @ 7:05am 
Thanks @FullMetalMike
Totoally forgot about the chandeliers here. They should be fixed now (Ijust updated the level)
I am glad you like my NPCs, but I don't think I'll be placing any in future levels, unless they are of a type/race not available in GM Mode.
I agree it should be up to the GM to place items, and the same can be said for decorations, but as all I build is mainly intended for personal use I will keep up the habit of having "unsuable" items in my levels when it suits my purposes.
FullMetalMike 9 Nov, 2017 @ 6:52am 
I really like you Barracks! BUT, some items that i can think of right now, like some potions swords and armours are static and cant be picked up if its not fixable i think you should leave it to the GM's to place items. Trying to walk below the Ceiling lights make the NPC's move ontop of them. I Like your NPC's and will use them in my campaign :D
Just some contructive feedback, Keep up the good work! :D
Heinz234  [author] 25 Sep, 2017 @ 1:29am 
Thanks @Caiden!
I just tested the chandeliers @salvatillit but I couldn't get any of the NPC's climb them. How did you manage to do that?
salvatillit 24 Sep, 2017 @ 9:37pm 
Hi, nice job. I found that the npcs can climb the ceiling lights when passing by.
Caiden 24 Sep, 2017 @ 4:39pm 
Awesome! Nice job.