Sid Meier's Civilization V

Sid Meier's Civilization V

139 ratings
Naval Healing Mod
   
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1.630 KB
19 Dec, 2012 @ 6:59pm
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Naval Healing Mod

Description
Naval Units: may also heal outside of friendly territory.

Supply Promotion: now allows the naval unit to always heal each turn.

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This mod allows all naval units to heal outside of friendly territory the same way land units do. They do so at the same rates as well.

Also, the naval promotion, Supply, has been updated to function similar to the other “always heal” promotions like March, Repair, and Air Repair. Now naval units have their own version too. It allows the unit to heal every turn, even if it performs an action. The existing prerequisite promotions for this are: Targetting II, Bombardment II, Coastal Raider II, or Boarding Party II.
14 Comments
Loekman3 21 Dec, 2021 @ 7:27am 
It seems that the Promotion only covers specific units so modded Naval units won't get the bonus. I think that can be alleviated by making the promotion available after researching a certain tech, then change the XML so that instead of encompassing specific units, it encompasses the general Naval units so that mods such as Enlightenment and Future Worlds still get the bonus
vondraco 3 Jun, 2017 @ 10:25pm 
Excellent mod. Difficult to play without this for Me. However, I find that Civ-specific UU's that replace naval units do not get the benefit of this mod. As I use a few other mods that add new Civ's to the game, some with useful naval UU's, that's a bit frustrating. I deal with it, as I have little to no clue how to do any modding of My own.
stan.collins 4 Mar, 2016 @ 6:19am 
This mod doesn't seem to work for the Danish Longboat in BNW.
Barrowulf  [author] 15 Oct, 2015 @ 12:06pm 
Updated for Brave New World; now includes the Portuguese Nau.
Venusaisha 31 May, 2015 @ 2:19am 
very much needed that thanks.
Ranger8599 12 Feb, 2014 @ 3:52am 
A must have MOD.
pdonettes 15 Aug, 2013 @ 7:48pm 
I with there was a way to make it so ships only heal adjacent to land. that would seem to make sence for earlier wooden vessels.
Barrowulf  [author] 11 Aug, 2013 @ 7:57pm 
This was uploaded Dec 2012. ; )

Soon, I'll be going through the rest of my mods and updating those that I think are worth it to function properly with BNW. This one will be included.
Jay 11 Aug, 2013 @ 4:14pm 
this doesn't seem to work for the BNW new portuguese unique unit Nau.
arj1218 18 Jun, 2013 @ 11:05pm 
@ Barathor, you would be correct, most ships (at least 1700s on im sure) had a carpenter, mechanic, or some other kind of repairman to fix masts, engines, etc. A huge hole from a cannon might be hard to nail shut though :)