Divinity: Original Sin 2

Divinity: Original Sin 2

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SQW: Custom GM Level Pack
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
90.069 MB
22 Sep, 2017 @ 11:10am
21 Dec, 2017 @ 5:54pm
39 Change Notes ( view )

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SQW: Custom GM Level Pack

Description
A set of levels intended for use with my GM campaign "The Spider Queen's Wrath", or for you to use as you please in your own campaigns.

Included:

Festival Grounds (Updated Dec. 6)

A heavily modified version of the ruined village map, designed for a rather specific instance in my campaign. You can probably find some creative uses for it.

Waterway

An underground river area in a cave.

Mine Entrance

Also available seperately. An entrance to the mines using a modified forest dungeon entrance.

Mines 1

A modified version of the crystal mine A map, minus the crystals.

Mines 2

A modified version of the crystal mine B map, minus the crystals.

Mines 3

A brand new mines map based ever-so-slightly on the mines B map, but more or less unrecognizable.

Wellbottom (Updated Dec. 6)

A generic wellbottom leading into a cave/mines area. Good for small scale encounters and transitions.

Rorland City

Mid-sized town/city map. Players enter via a bridge spanning a massive river, can walk around town or approach a massive castle at the top of the city. This version does NOT allow players to enter building interiors, similar to default GM maps. I will put up a seperate version with interiors if requested enough.

Throneroom

Connects directly to the Rorland City map (but can easily be used standalone as well). A mid-sized castle space featuring a large throneroom. Good for a narrative encounter with royalty, less so for extended combat encounters.

Airship (WIP)

An unfinished experimental level featuring a floating ship above farmland.


1 Comments
Death 19 Sep, 2018 @ 7:00pm 
Update for DE please :)