Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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[alpha] Hegemony 500
   
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14.870 MB
19 Sep, 2017 @ 1:26pm
24 Feb, 2018 @ 11:33am
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[alpha] Hegemony 500

Description
More historically accurate Recruitment

For quite some time now I am working on and off on an extensive “this game isn’t complex enough”-mod. And to be honest, there is still a lot to do. However I think it now reached a stage where I want to show this project of mine to you.

Main features:

- Truly unique Faction Groups(including new* Carthaginians)
- completely reworked unit Rosters and Skill-trees including local and reform Rosters
- more interesting Upgrades
- new Standardized Icons
- different government systems
- overall more units
- lot’s of historical tidbits like Names in native and contemporary languages

Before you jump into the game tho I’d like to ask you to keep in mind that still a lot of things are missing, mainly unit Portraits for Latins, Sabellics and Punics also mounted units, Skill icons, and the Illyrian and Gallic rosters(they do have new ships tho. Also this Mod does NOT feature new unit Models. Also there are a few systems in place to determine your unit roster, among other things, these are all explained in the Mod’s discussion-forum. Feel free to report other bugs to me.

This mod is not savegame compatible and also not compatible with most other mods(including most of my mods).

Check the Discussions for more Info and this PDF if you're confused about the new Brigades, Governments and all that stuff:

https://drive.google.com/file/d/1iBCmuE_GRG59fgpyVSwX8Dqh7ICQ6A0M/view?usp=sharing



* more complex and historically accurate than the previous stand-alone-version
Popular Discussions View All (10)
10
2 Apr, 2018 @ 1:17pm
Sabellic Military in Detail
Ca_Putt
10
9 Nov, 2022 @ 1:05am
Punic Military in Detail
Ca_Putt
2
9 Feb, 2018 @ 5:05pm
Latin Military in Detail
Ca_Putt
111 Comments
Ca_Putt  [author] 2 Jan, 2023 @ 8:47am 
Thank you for your kind words :))

Unless the devs come back, it's rather unlikely. I ran into a hardcoded issue that stonewalled my progress and am currently not really into the game.

I am considering cleaning it up in the not too distant future and maybe then I might be hooked back into it and by coinkidink another modder has found a solution to my main mechanical problem. In which case I would continue work.
Sebastian 31 Dec, 2022 @ 5:25am 
Great mod. I started playing Hegemony again and this mods adds the layer I missed. Do you think you will ever continue working on it?
Ca_Putt  [author] 16 Dec, 2022 @ 2:12am 
Hmm i've had encountered this issue a few Times in the Past. I think it was related to giving all units for some factions a requirement and raiders just spawning random available units of player factiongroup, which as they dont have reforms, barracks etc. is zero. So there is no quick fix that does not mess up recruitment for enemy factions.
Mourdeeb 12 Dec, 2022 @ 3:21pm 
Somehow the mod eliminated all of the raiders. The camps are there but no raiders. Can this be fixed?
Don Juan 3 Nov, 2022 @ 2:42am 
Oh thanks a lot for the guide! much apprechiated!

Yeah it is a lot of fun!
Ca_Putt  [author] 1 Nov, 2022 @ 3:32pm 
Thanks! I'm glad this can still spark joy!

IIRC the reason Pez use that skin instead of the Phalangite skin is because I did not want two Units of the same subfaction use the same skin. But if you want to change it yourself you only need to replace two lines in a textfile.

search your steamfolder for "brigade_greek_heavyHoplite.xnt" there you replace the last two instances of "heavyHoplite" with "phalangite" and save. If you run into multiple instances of the file, take the one that has "caputt" in it :D
Don Juan 1 Nov, 2022 @ 11:47am 
First of absolutely love this mod!

Second. I noted that the Pezhetairoi Unit uses the Heavy Hoplite Skin instead of the Pikeman Skin. Would be amazing if you could change that=)
TexanPiper 7 May, 2022 @ 4:44am 
Just downloaded the mod and started playing as the Carthaginian colony. So far, great mod! I love Hegemony, but it definitely lacks depth/ complexity. This mod seems to fill some of those gaps. Looking forward to playing more with this mod!
Ca_Putt  [author] 16 Jan, 2022 @ 9:49am 
Heya, AVE! Not compatible at all, Most if not all buildings are entangled with the recruitment, so even if mixing mods would not mess up everything(which it does) they would be somewhat off.

Sure, Carnute VII. I'll gladly have a look!
Canute VII 16 Jan, 2022 @ 9:15am 
Hey, CA_Putt, I've just sent you a steam friendship invite, because I have made a beta-version of my new mod available to friends and if you like you could take a look on it and teh way I have used your images! I see you're a historian, so if you had any feedback on historical accuracy (as far as applicable to a strategy game...), then damn me if I would not listen to any advise you may have :-) Cheers!