Arma 3
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Mini-Domination [Coop]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Tags: Tag Review
File Size
Posted
Updated
12.995 MB
18 Sep, 2017 @ 1:42pm
29 Apr, 2019 @ 7:19am
31 Change Notes ( view )

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Mini-Domination [Coop]

Description
This mission is inspired upon the original (ArmA 2) Domination game mode!


* Island Tanoa
* No mods (vanilla)
* Coop 11 (10+1) (also playable alone in MP mode)


This mission is inspired upon the great game mode 'Domination' that was made by 'Xeno' on ArmA 2. This mission is created from scratch so no copy/paste from the original Domination code, but I it is inspired on the original Domi.

You can expect the same gameplay/game setup, but then toned down to coop proportions. This is mainly an infantary mission now instead of a full combined ops mission. In this version there are no AI retaliation waves after capturing a town and the bluefor base will not be attacked. However, there is a chance that one of the random AI patrols outside of towns will go towards a town to protect it.


Roles:
*Commander (High command+support ability)

*Team Leader
*Explosives Expert
*Medic
*Rifleman
*Granedier
*Auto Rifleman
*AT Rifleman

*Pilot (Transport Choppers+Wipeout)

*Sniper
*Spotter



Features:
* Commander role is able to place waypoints for all teams (CTRL+SPACE) and is able to call in different kinds of support (support channel) for a limited amount of times. Right click the High command waypoint you have set as a commander for more options.
* Camera intro
* Video outro
* Halo jump. You can Halo jump from the flag pole at the base and a Halo jump flag pole will be placed at every town you capture (along with a custom ammo box)
* set the mission to evening or morning at the base (atm clickable signs @base, will become an addaction for commander)
* Scripted service point for the choppers and rewarded CAS jet.
* Respawn players @Base (30secs)
* Respawn Vehicles (rewarded vehicles will not respawn!)
* Place sandbags (sandabag wall is placed at the spot you look at) (WIP)
* Garbage collecting (AI bodies will be deleted after every town capture)
* Side-Ops with rewards (2 side objectives)
* Dynamic map markers for all players
* Saved loadout on respawn
* 2x Stomper UAV




Objective:
The objective is to capture all towns. To capture a town you need to eliminate all OpFor within the AO area and you need to destroy the communications tower. After these conditions have been met a 'Halo Jump' flag pole will appear in the liberated town and a new town location that you have to capture will be present on the map. Besides from capturing towns side missions will be available that will give your team a reward if you complete it. Currently a CAS jet and a Ghosthawk will be available at the base after completing both side-ops missions.

This mission can be played as a milisim and use choppers instead of Halo, but the flag poles are there just in case you want to play it more casual.




Notes:
In total there are 5 towns to capture. Not sure if it's enough, but it should give a coop team a few hours of fun.
The mission is not tested on a dedicated server, but local hosting should work fine and hopefully dedicated too.
The commander role has support abillities, but thats only really needed/wanted when you are just playing with a few people. With all roles filled by players the mission is best done without the support channel and use the rewarded CAS jet instead.
8 Comments
B✪✪tsy  [author] 23 Apr, 2018 @ 11:29am 
P.S, if you want a more heavy mission that is a bit like Domination then checkout my missom "Final Frontline'. It is only one location but it does have a full blown battle zone with tanks etc. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1171328008
B✪✪tsy  [author] 23 Apr, 2018 @ 11:15am 
Hi JAS, glad you like it :)
I could add basic AI ruecruiting on the base, adding more towns is a bit more work, but I''l see what I can do. How long does it take you to complete the mission now? I was not planning on making the mission more heavy with tanks and stuff though, otherwise it would be the same as the normal Domi mode. I intentionally wanted this mainly to be a coop infantry mission with some extra CAS and arti support.
JAS 23 Apr, 2018 @ 10:49am 
Hi, thanks for this I like it. Can you enable 'recruite AI' at base and maybe add more towns with more helis, tanks and planes. Great work though, thank you for your time and generosity.
Nomad 19 Mar, 2018 @ 11:11am 
Thanks mate
B✪✪tsy  [author] 18 Mar, 2018 @ 5:51pm 
Sure, I have reduced it to 30 seconds :)
Nomad 17 Mar, 2018 @ 6:02pm 
Can you please place an option to change respawn time? 1 minute is far too long to wait when its so easy to die.
B✪✪tsy  [author] 18 Jan, 2018 @ 6:08pm 
Yw, have fun :)
Dave 18 Jan, 2018 @ 6:03pm 
This looks interesting, thank you for taking the time to give Tanoa some love. :NATO: