Divinity: Original Sin 2

Divinity: Original Sin 2

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The Red Dragon Diaries
   
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Game Mode: GM
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5.610 MB
17 Sep, 2017 @ 2:56am
21 Sep, 2017 @ 6:11am
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The Red Dragon Diaries

Description
A rich story with extensive background, surprises and multiple branching choices to make, teamwork is of essence if you want to survive. Will your party make it to the end of the journey, or die trying...



Recommended for 3 - 4 players, starting at level 1 with equipment

**This campaign is beginner-friendly for new Dungeon/Game Masters hosting, with tutorials and clear instructions**
***Looking for experienced designers and modders to help port this story over to Divinity Engine. Do message me if you're interested!***

Act I has been finished as of 17 Sept 2017:
Ruthford storyline has been implemented

Work has begun on Act II on 19 Sept 2017:
I have paused work on the second part at the moment due to exams and a temporary call back to the army. Stay tune!



<Prologue>
20 years ago when Thenne was a peaceful realm, the King had everything he could have wanted. Life was bountiful for the citizens, the court was harmonious, and the Queen just gave birth to a beautiful princess.

However, all good things must always come to an end... A fearsome dragon flew out of nowhere and started terrorizing the kingdom. Many heroes perished, trying to protect the civilians.

Unable to continue seeing his beloved subjects suffer anymore, the King made a selfless bargain with the dragon. His daughter's life, for the thousands of others'. The dragon was satisfied and took the princess, and flew off back to his stronghold.

Now 20 years have passed, without any news of the dragon or the location of his stronghold, the ailing King has passed out a decree - Any who finds the princess and brings her back, will be made heir to his kingdom.

And so, the quest begins with countless of adventurers travelling to the unknown world to search for the princess and seek its rewards...
13 Comments
LukanGamer 26 May, 2019 @ 7:43pm 
Hey this massively old now, but figured would say pretty good job, and shame you never finished more of it, but it good and I ran/run it a few times now since it 1 of the good simple campaigns to get the common players that just want to jump on and play casual (no mods req., can get far into it in 1 game, and very easy to easy to do whatever I want with it as a gm for variance and ad lib).

Any ways again I know this old, but just re-ran it earlier today and figured should post something.
Thejaguar9 14 Jun, 2018 @ 11:34am 
Are you still working on Act2? :)
Lost Crane 28 Nov, 2017 @ 5:38am 
I do not want to spoil anything about your story or campaign, but I do want to know if you managed to create a red dragon asset in this add-on. I am mostly interested in creating dragons of different colors but I have been unable to do so using visual indices. If you have created another dragon asset that I could potentially use; please let me know (you can comment on my profile if it is a spoiler to your story).
JThen  [author] 3 Oct, 2017 @ 12:17am 
Hey phyf3r, thanks for the comment. I'm glad you guys enjoyed it and hopefully I can continue to finish this project soon as well!
BingBong 1 Oct, 2017 @ 9:31pm 
DMed this campaign tonight for a group and have thoroughly enjoyed so far. Two hours in and planning on continuing in a couple days. Challenge level is nice plus plenty of opportunities for improvised creation and interesting on the fly interactions. Looking forward to continuing. :steamhappy:
JThen  [author] 30 Sep, 2017 @ 2:26am 
Hi Climp, thanks for the feedback :D

The skill cooldown seems to be a new problem, I see what I can do about it. The dialog options are just a guideline to proceed with the story, I actually put a note encouraging players and DM to go beyond and let their imaginations go wild (You can attack the entire village if you wish so etc)

May I ask if the final boss doesn't summon minions? I actually updated his abilities to do so.

Cheers!
climp 29 Sep, 2017 @ 11:22am 
Use this last night for my first try at the DM mode. we had a good time over all here are a few things we saw. the armor does bug out and gives NPC's 120/10 for some reason. We also had an issue with NPC's using abilities without the need of cooldown example adrinalin rush 2x in a turn or fireballs back to back. i played aroung with it and none of the npc i brought in had these errors just ones that were already in. Bugs aside though would have liked to seen more options to chose from with the dialog. i also took advice from leprekon and added 2 skeleton constucts with the last boss lvl 10 made the fight more of a "final" feel.
MissingTarget 26 Sep, 2017 @ 6:36pm 
I'll try to work it in tonight and hopefully remember to come back and give some feedback :D
JThen  [author] 21 Sep, 2017 @ 6:19am 
Hi Leprekon, I'm glad you guys enjoyed it!

My original intent for players not being able afford much for the level 2 shops is because I needed them to work as a team, pooling the gold together for some to have equipment. Then there are some people who would roleplay and try and rob the traders etc. I think I also put in a note somewhere mentioning the DMs could also help out by making it "rain" lol.

The trader in Harbour do sell skills as well!

The physical armour bug is quite common. I've seen it in other campaigns as well, not sure if there is a way to fix it at the moment. But manually adjusting is one temporary solution too.

Braccus is sad to hear that :(
I'm gonna ask him to train up more so he can put up a better fight.

Anyway thanks for the feedback. It really helps me do adjustments and also plan for Act II and future sequels as well (yes, I already have plans and even the name ready for a sequel)

Cheers!
Eugene 20 Sep, 2017 @ 2:38pm 
Hello JThen. Great campaing! We had fun playing it. (took us 4 hours)

Some feedback:
- Hooded guys in Asburn have bugged Physical Armor. It is something like 120/4, where it should be 4/4. I had to adjust it manually to give my party a chance of surviving this battle :)
- In the harbor - there is a ring on the floor that gives enourmos amount of magic armor. Should be removed
- At level 2 shops players don't have much money to buy stuff. Also there is no skill trader. Not big of a deal though.
- In the cave - there is a chance player will stuck in lock-chain being in knocked out state all the time. We laughed of it and managed to fight without one party mamber, so it's kind of fun. So maybe - don't change that. Still - for some players it may cause troubles.
- Braccus fight is too easy, since he is alone. Give him some guards maybe.

Thanks for great work. Waiting for act II