Master of Orion

Master of Orion

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Fewer Nebulae
   
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855.341 KB
15 Sep, 2017 @ 12:21am
1 Change Note ( view )

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Fewer Nebulae

Description
This mod does three things:
  • Reduces the percentage of battlefields nebulas spawn in,
  • Doubles the area of the battlefield,
  • Planetary defenses no longer spawn in the middle of the battlefield.
Previously there were 5 battlefield types, having 0, 2, 4, 6, and 8 nebulae respectively. With this mod it's changed to 0, 0, 0, 4, 8, so nebulae only spawn in about 40% of the battlefields instead of 80%.

The 5X mod already does the 2nd and 3rd thing, but not the first. This should work with other mods, but you should put it near the bottom of your mods list in game for best results.
7 Comments
Albinator 22 Jan, 2021 @ 1:52am 
Again, exactly what I was looking for. Hard shields was too powerful with vanilla nebulae. 40% of battlefields sounds better (or even 20%, I'll check it out) !
Spud Dastardly  [author] 21 Oct, 2018 @ 9:49pm 
@Hyperion, I loaded up this mod and couldn't reproduce the error. In fact this mod is very small and doesn't touch the interstellar stock exchange, so I'm fairly certain it can't be causing this exception.

There's no better way of debugging afaik. WhatIsSol mentioned he might at some point be interested in putting the file name where the error occurred into the output log via UCP to make it easier to track down.
Hyperion135 21 Oct, 2018 @ 12:37pm 
This mod caused a load failure, isolated to this mod by process of elimination as debugging is sucky. If there is any better way of debugging mods I'd be grateful to know.

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Int32,Backend.Settlements.InterstellarStockExchange].get_Item (Int32 key) [0x00000] in <filename unknown>:0
PallashShine 3 Nov, 2017 @ 7:47pm 
Just view a little bit and would say that The Nebula has name already? And The Hair Line Light have not seen before in Laniakea, still mistery too at Orion Nebula that have two blast (one big blast on left and one little blast on right). Good Nebula.
Black_Hole 17 Sep, 2017 @ 3:16am 
Thank you very much, mate! I do appreciate your efforts in making this poor basic game so much more and better therefore.
Spud Dastardly  [author] 17 Sep, 2017 @ 3:06am 
Those sizes are the radius of the various battlefields. To double the area of the battlefield, I multiplied the original radius by square root(2). I don't know how they got the original numbers. There's no specific rules I'm aware of that you have to follow in setting those numbers.
Black_Hole 17 Sep, 2017 @ 2:35am 
How did you change the tactical map sizes? I know their parameters are set in the globals yaml but those are seemingly weird numbers:

TACTICAL_GRID_RADIO_SMALL: 62.3
TACTICAL_GRID_RADIO_MEDIUM: 84.9
TACTICAL_GRID_RADIO_BIG: 139.3

Is there any kind of formula to respect in order to change the sizes properly?

Thanks in advance! Cheers.