XCOM 2
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[WOTC] Fuze Class
   
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11.487 MB
9. sep. 2017 kl. 17:09
26. jan. 2023 kl. 17:58
44 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
[WOTC] Fuze Class

I 1 samling af Alpha115
Alpha's Mod Collection
24 genstande
Beskrivelse
My Third Class Idea, the Fuze. The Fuze is a explosives expert whose main goal is to blow advent Sky high. I designed this class to be a replacement for the grenadier. I dislike how the grenadier was a mix of a Bomber and a gunner so I split them into two classes the Fuze and the Heavy gunner. The Fuze Class has three skill trees Bomber, Grunt and Shield Wall. The fuze can now use the ballistic shield mod, and the shield wall tree is dedicated to more effectively use it. If you want to use the mod without ballistic shield mod you can. All of the perks work with or without a shield.

I recommend this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1172230920 because it adds C4 which is awesome.

GTS Perks
1. Biggest Booms (Same as vanilla skill.)
2. Explosive Expert: Grenades launched or thrown by the fuze have a bigger radius, and grants +1 charge per grenade item in a utility slot.
3. Adrenaline: During emergencies the fuze pushes their body to the limit. Heal one hit point and gain a boost to aim for the turn as a free action.

Weaponry
Primary: Shotgun, Assault Rifle
Secondary: Grenade Launcher, Ballistic Shield

Fuze Class Abilities
Squaddie:
Launch Grenade (Same as vanilla Skill.)
Flechette Shot (An aoe Attack, with an increased chance to hit but deals less damage.) Can be an AWC perk.
Blast Padding (Same as vanilla Skill.)
Combat Drugs (Your smoke grenades smoke provides a combat boost to soldier who are standing within it.)

If you want to see all the class Abilities then look to the pinned discussion tab.

--Credits--
Thanks to Keteros for making all the new class icons, which this class now uses.
Thanks to Favid for his perk pack.
35 kommentarer
WollfPack41 25. aug. kl. 17:20 
If I had the Rocket Launcher Mod installed, Does this take the Rocket Launchers as well?
Bilge well 7. feb. kl. 7:11 
Do not bring on missions with civilians, he's killing them al-OH GOD HE'S EATING THEM NOW
Dragonlord 27. jan. 2023 kl. 1:29 
Great work but I find it infuriating that I could not see who was affected from the corporal shield skill or the range of it. Since you are still updating these classes I would recommend adding an effect from a psionic skill or something that makes it clear who is affected.
Mon'Keigh Chirurgeon 50A 14. dec. 2022 kl. 19:43 
Fuze, killer of VIPs.
mikesh1958 20. apr. 2021 kl. 2:26 
@Alpha115 I use almost all of your fighter classes and I really like them. Maybe you will ever have a desire to create a class of Shield workers, you are good at it.
Baka Racker 18. apr. 2021 kl. 20:09 
@Alpha115 And I shouldn't run into any issues with the Fuze mod itself, then? Sounds good, I'll have to give it a try.
Alpha115  [ophavsmand] 18. apr. 2021 kl. 18:03 
@mikesh1958 no, the Fuze is not going to be changed. If you want to make a shield class feel free to make one.
Alpha115  [ophavsmand] 18. apr. 2021 kl. 17:52 
@Baka Racker just dont equip the shield then, dont download the shield mod and don't pick any perk in the shield tree that needs a shield.
mikesh1958 16. apr. 2021 kl. 10:36 
Crossing classes in most cases leads to the fact that the result is a weak fighter. The game clearly lacks a class of Shield players, sharpened specifically for short range and shields. Is there a chance that you will make a strong Shield fighter from the FUSE class (a grenade launcher is clearly superfluous for him)?
Baka Racker 15. apr. 2021 kl. 16:24 
Is there any way to rollback to pre-Shield Wall tree or ini edit to remove the dependency? Really don't want to use the shields mod since it requires Primary Secondaries, which I have had issues with in the past. :/