Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) The .unity3d file for "Lunas_Safe_10x32" was named "Magic_Locker_1.unity3d". From my understanding, the folder, .dat, and .unity3d files must have matching names or it won't work. "Magic_Locker_1.unity3d" should be renamed "Lunas_Safe_10x32.unity3d". This is the same issue that made the last version not work.
2) You deleted the GUID itself, but not the line containing it. The second the game sees "GUID" it assumes whatever following it is the GUID for that item, even if it's blank or incorrect. "Type Storage" should be the first line in each .dat file so the game will generate a new, correct GUID for each item. Just delete the line that says "GUID" on each file.
@IsahiBrynXD It's because I edited another workshop submission that had all the models the same. I'm not skilled enough to make my own models or I would at least recolor them.
That can be confusing