RimWorld

RimWorld

5,218 ratings
Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
102.137 MB
3 Sep, 2017 @ 3:09pm
15 May @ 6:12am
92 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (188)
1,703
1 Oct @ 8:46am
PINNED: HELP!
Dubwise
262
25 Jul @ 4:35pm
PINNED: FAQ
Dubwise
3
28 Jul @ 5:40pm
Auto-throttle just turning off my power
i_like_spagett
5,293 Comments
DRAKON 19 Oct @ 11:01am 
It would be interesting if the reactor consumed not only fuel, but also water.
hedgehog 19 Oct @ 5:56am 
I have to recommend a fix patch.This solves the biggest problem with this module
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3308139315
Long-comment-san 15 Oct @ 2:01pm 
This mod should probably be separated into power and security modules. I like both but the whole package is a bit too large, I run security from another mod for example. Or vice versa, somebody might be interested in security but not in power
isellcocainetoapregnantgirl 11 Oct @ 4:33am 
Does anyone else's game crash when there is a local nuclear strike?
I have good PC, and i need to know the reason why/
_♣Caligula♣_ 9 Oct @ 7:33am 
Only thing I build from this mod was the research bench and the error was present before that.
I tried removing Hospitality:Vending machines to no avail/lots of errors from that, so added it back in.
Hunt continues.
Seth'cor 8 Oct @ 9:46pm 
@Caligula yes saw the error in my current game, seems to be the storage pools in this mod, and a few other storage items in other mods. if you have no pool, it could be one of a few other storage based mods.
Deages 8 Oct @ 8:30pm 
TACS threat detection seems to negate/break anomaly events. They don't spawn when the timer runs out.
_♣Caligula♣_ 7 Oct @ 9:14am 
No, only with the same colony minus the mod currently.
Bug persisted.
Seemingly there are multiple possible mods causing this error type.
IMEI 7 Oct @ 9:13am 
@Caligula have you tried a new game with Rimatomics disabled to see if it's the mod itself causing the issue?
IMEI 7 Oct @ 9:12am 
@SoloGamer when you say there's no research, are you talking about in the research tab or from the research bench that you need to have built along with the research reactor?