Killing Floor 2

Killing Floor 2

628 avaliações
KF-BlackMesa
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1.012 GB
2/set./2017 às 12:10
7/mai./2018 às 11:37
4 notas de atualização (ver)

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KF-BlackMesa

Em 1 coleção de RockMax
Half Life maps
14 itens
Descrição
Update 1/2 - 7.5.2018

New collision for the tram
Fixed path nodes
Fixed blocking volumes
Deleted tons of unused polygons from meshes 'nodraw textures'
Optimisation? Should run better

Credits: Crowbar Collective

Update 19.9.2017

Elevator doors are now open but you can´t jump onto them.
Lights reduced
Collision optimization
Draw distance optimization

Update 4.9.2017

Completely re-created kismet for tram, doors and both elevators

Added custom collision for Train and both elevators, may help in multiplayer.

Train now moves faster cca 1 minute.
Main elevator now moves faster 6 seconds.
Rotating elevator now moves faster 2 seconds.

Zeds now open doors.
Doors now have sound radius so you can´t hear them all across the map
when you open them.

Fixed uv maps.
Fixed choke points
Fixed path nodes

4 new easter eggs.
Discussões populares Ver todos (1)
5
10/nov./2017 às 13:40
FPS
DarkAssassin011
163 comentário(s)
Mr. Wanaskiwin "Navarone" 16/mai./2024 às 12:13 
Lol You can use this map to cheese most weeklies. Best map ever.
Dante Goldenrod 12/jan./2024 às 9:38 
The trader pods don't function properly and randomly break on some rounds. The corridors are awful. This map is awful.
Kitakitina 1/ago./2023 às 22:32 
El mapa es bueno hasta como la ronda 4 de ahí en adelante deja de mostrarse la flecha direccional y no sabes dónde está el mercader por lo que te quedas sin poder comprar finalmente perdiendo la partida. Pensé que era bueno pero este problema arruina el gameplay por completo.
DieKaiserschlacht 19/nov./2021 às 21:39 
idk why people are complaining about not getting to the trader in time, just save a zed and go find it BEFORE ending the wave
Bro Bike 10/fev./2020 às 2:31 
The map is terrible bad for KF2's gameplay.
Idle_Mind 15/out./2019 às 0:06 
@10,000GallonHat Damn, Was about to report that missing texture.
Also the elevators tend to bug out when zeds walk against them while they're in use. ie; Pushing players through the elevator into the shaft and killing them.
More than two players in an elevator is fairly risky
10,000 Gallon Hat 30/abr./2019 às 23:20 
Missing textures here. https://i.imgur.com/3BP29Lh.jpg Zeds get stuck running in a circle inside this office room. https://i.imgur.com/KFqeKCf.jpg
RockMax  [autor(a)] 16/abr./2019 às 6:28 
Maybe try the elevator?
FlyingPan 16/abr./2019 às 6:15 
I know I was trying to follow that but couldn't find the bottom floors :\ I went to the elevator and the ladder is blocked off.
RockMax  [autor(a)] 16/abr./2019 às 5:55 
You could try to go to the lower floors. There is an indicator on top of the left corner that shows you if the trader is up or down.